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Spectral Mines lepus area stairs too high in spots

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Elas TheWise, Mar 21, 2019.

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  1. Elas TheWise

    Elas TheWise Avatar

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    03/21/2019 09:32
    Title: Spectral Mines lepus area stairs too high in spots
    Reproduction Rate: 100%
    Blocker? no

    Details: The Lepus zombies can not come up the stairs unless they hit them just right. This makes for a shooting fish in a fish bowl scenario. I think the slaughter of these poor zombies should be stopped and they should be allowed to fight back.

    Steps to Reproduce: Go to the Spectral Mines where the Lepus Zombies spawn and shoot them from a distance. You will see that most just bounce around at the bottom and never walk up.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz (12) System RAM: 32626
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8086
    SotA.QA.Win.64.818.Date.03.19.19
    Area: Novia_R1_Forest02_SpectralMines
    Area Display Name: Spectral Mines
    Loc: (-82.9, -14.2, 119.9)
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfU3BlY3RyYWxNaW5lc3x8KC04Mi45MiwgLTE0LjIxMiwgMTE5Ljg5NCl8KDAsIC0wLjY2MywgMCwgLTAuNzQ5KXw4My4wMDEyNXwyMC44MzQ1NXw0LjA3MzgyNQ==
     
  2. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

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    SOTA-64353 Agree! Will improve ty
     
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