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Spellbinder stance, a completely useless skill

Discussion in 'Release 34 Dev+ Feedback Forum' started by Study_Break, Sep 29, 2016.

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  1. Study_Break

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    Welp, first big disappointment of R34 is spellbinder stance.

    - unlike other stances, disappears w/ movement
    - 1 focus regen (compared to 12 w/ passive stance)
    - -20% avoid, -20 DR (OUCH)
    - cast speed (20%) and draw speed (30%) much slower than chaotic feedback (50% each)
    - Can't use with chaotic feedback
    - Doesn't replace other stances (this doesn't make sense)

    So basically this skill is useless in combat due to huge DR/avoid debuff and disappears w movement, I'll still be using chaotic feedback instead for my single target burst damage builds, and will still be using defensive stance for the defense. Won't be using it in my training decks either as chaotic feedback trumps it in terms of cast speed and draw speed. Likely decent for healers, but if they draw aggro it will hurt.

    Bottom line, pointless skill, only a bridge to Aetheric Feedback.

    Devs please revisit this skill as currently has no place in any build I can think of at the moment.

    Massive Trauma
     
    Last edited: Sep 29, 2016
  2. Study_Break

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    UPDATE: at GM 30% cast speed, 30% draw speed, still only 1 focus regen / second, no change in debuff. 20-30% cast speed increased at 75 skill, no change 75 to GM. No change at 120. So far seems like a waste of XP, not impressed. Maybe good for healers and CPs where you can stand still and deal damage w/ a healer covering you. I'll still be using chaotic feedback for solo burst dps builds.
     
    Last edited: Sep 29, 2016
  3. Magnus Zarwaddim

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    I believe it said in the patch notes that movement breaks the skill.
     
  4. Weins201

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    Devs - - tell me what is wrong with this - - GMing a skill in 9 hours? Is this the game you wanted to design?

    Perhaps he didn't GM but to see GM you have to be at least 80?
     
  5. Study_Break

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    Or you plan ahead before a new release and have a few million XP saved in your pool ... lol.
     
  6. GreyMouser Skye

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    Well, a few million XP lying around is another part of the 'not ready for persistence' problem.
    You did no wrong, do not take it that way, it is the mechanics that are not ready.
    The nerf crying by everyone would have been avoided as well if the mech-xploits were taken care of earlier.
    I hope they are learning (or other teams considering development like this are).
     
  7. Bahamut Arc

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    Skillcaps can and will solve everything
     
    Study_Break and Lord Baldrith like this.
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