Spoon’s - Dungeon Feedback/Suggestions/Wishlist mega topic **Disclaimer Please note that I've tried to not include things the devs have already said are planned/jirad in the lists below. Also please note that I've not listed things that are pure bugs. Instead if there are bug stuff it is also about some improvement at the same time. Might polish some of the illustrations if I wasn't clear enough about specific points. **Disclaimer Top 10 low hanging fruit/usability/QoL suggestions, in user experience order Executive summary, details about top10 Usability in post below. Dungeon piece selection through dropdown Change the <> arrows for selection to the more effective dropdown selection UI, with submenu for style. Would optimally be a Gallery with pics. Add “I” to the existing “L” “T” “X” convention instead of “straight” So the pieces sorts correctly, also Consistency is king so apply that convention to all appropriate chambers/rooms as well. See “Standardized Nomenclature” under major design decisions for more details. “Collision” text as added clue when building When selecting pieces at the connection, wouldn’t it be better if it said in plain text that you have a collision instead of just not allowing confirm. Player Instructions update The Player Instructions don’t reflect the crown store change, nor the blueprint paradigm, nor that there are special dungeon loot drops, nor the encounters/totems. There is also a need for a simple 2 column table to the Player Instructions, listing the differences between Basement and Dungeon. Transition piece reshape recipe Add a reshape recipe that takes 2 different styled “I” straight corridors and creates 2 transition corridors between the two types. (ie 1 Stone piece + 1 Cave piece = 2 stone/cave transitions) More Recipe Book divisions In the Recipe Book under Smelting, the header is only “Dungeons” in a big mix, please divide further into “Dungeon Corridors”, “Dungeon Chambers” and “Dungeon Miscellaneous”. Add arch to Cave & Stone connection piece model Since the Cave and Stone connections have lower ceilings than the other standard pieces, you need to have some arch graphics on top of them so that they become compatible. Pics in link. No reteachable recipe loot drops Reteachable recipe drops is a prank which leads to players feeling cheated. Either remove them or make them non-teachable. Falcon view Please please please, create a spell/emote/feature where we can get the camera to briefly go 20m above our avatar pointing down. Kinda like the telescope. “Drop” in name of the blueprint drops If the names of the ones only available through drops would have the term “Drop” in them that would make things much easier when checking recipes and vendors. Top 10 store crown changes, in usability order Executive summary, details about top10 Crown Store in below. Change “Basement” header to “Basements and Player Dungeons” To make it easier to find them. Entrance packs need title fix The titles for the Entrance packs are misleading, for example the XX points gives the impression you get more points in the pack, which isn’t true etc. Foyer needs 3D previews The corridors and rooms have them but they are missing for Foyers. Dungeon Pieces Pack - Price review The dungeon pieces packs are all over the place in terms of pricing. Fix “Minecart Five Entrance Dungeon Foyer” title The title "Minecart Five Entrance Dungeon Foyer mixes the terms Entrance and Foyer, also the object calls it Connections while the title calls it Entrances. Should be “Minecart 5 Connections Dungeon Foyer” in all places. See “Standardized Nomenclature” under major design decisions for more details. Dungeon Style Dye Add to crown store Dungeon Style Dye packs, that allow a Reshape recipe to change the style on pieces that are the same model with other textures. (Ancient/Marble) Blueprint packs - vs - ready Piece packs Reveiw the difference both visually and price-wise between packs that contain blueprints and packs that contain ready for use pieces. Make a 'regular' style pack Right now almost every pack have different numbers and content etc. Which makes it very confusing for shoppers. While if there was a template pack with same content but in different styles it would be much more intuitive. Individual Corridor/Chamber pick-one-bag Create a corridor piece pick-one-bag objects. So you buy a pick-one-bag, then the player can consume a bag and pick L T X or I themself. You could also add a Reshape recipe for X crowns to “go back to bag” for a new pick. Long corridor pieces, pick-one-bags It would be great if we could buy long corridors as well which is like three ordinary ones in a row. Like we did with the roadway pavers. Like [═══] [═╬═] [╔═╝] [╚═╗]. Top 10 design decisions, in a max_gain min_effort sorting Since these are indeed major I will link to new topics for some of these. Executive summary, details about Design Decisions down below. Please note that some of these has individual links to their own topics. Player Dungeon Glossary Add a Standardized Nomenclature and use it consistently in UI, manual, names etc. Link to details in a separate post below. Gfx effect on all Player Dungeon Entrances Add the same Gfx effect to all dungeon entrances including crafted, so that players can consistently see what is a dungeon entrance regardless of form. One type of Entrances Make both the Player Dungeon and the Basement entrances interchangeable. 60% of rooms multi-connected Majority of available rooms need to have “L” “T” “X” “I” connections. Modular Tile design Change to a Modular Tile design exclusively to reduce workload. Remake all free form pieces to Modular Tile. This will be a huge resource saver over time. Link to details in a separate post below. Paver compatibility for all standard rooms All appropriate standard chambers/rooms with flat floors needs be compatible with the paver sizes so outlanders can completely fill the room floor with tiles. Multiple recipes but same Blueprint For the standard dungeon pieces of similar layout like 3x3 5x5 “L” “T” “X” “I” etc then it would be much more sandbox if we can use the same Blueprint where instead multiple Recipes with different ingredients determines the result. Dungeon Monuments For the sake of sandbox diversity, consider creating a new ingredient object for dungeon recipes, Monument/Ornament, which changes the center of chambers. (Examples in link) Recipe Book 3D preview Wouldn't it be amazing if one could click somewhere on the dungeon recipe in the recipe book and get the same 3d preview as in the crown store? Dungeon Entrance as POT Building Pretty please with sugar on top, could POTs be allowed to place a dungeon entrance which is counted as a POT building? That way a POT could have several Dungeon entrances in great locations.