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Stacking banish undead glyph is broken or the tooltip showing wrong max damage

Discussion in 'Combat, Skills & Magic' started by Chiasma, Jan 31, 2021.

  1. Chiasma

    Chiasma Bug Hunter

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    01/31/2021 13:45
    Title: Stacking banish undead glyph is broken or the tooltip showing wrong max damage
    Reproduction Rate:100%
    Blocker?
    Details:
    I have 120 life spec to have increasing minimum damage for testing.

    1 stack banish undead max damage:
    [​IMG]

    6 stack banish undead max damage:
    [​IMG]

    Tested in a player dungeon tier 1 lich room and using 6 stacks to hit undead many times. I never see 6 stacks banish undead doing non-critical damage higher than the max damage of 1 stack (i.e. 1541)

    [​IMG]
    [​IMG] [​IMG]

    I believe the creatures in tier 1 lich room should have the lowest life resistance. The max damage issue also exist in other lower tier or higher tier adventuring scenes.

    Together with the life mage fix:
    - Increased health, damage, and life resistance (which seems a bit abnormal for undead having life resistance) for undeads
    - Increased focus cost, reagent cost, cooldown for banish undead

    Life mage cannot solo low tier undeads as they are waiting for the cooldown of banish undead and there is no other single target life damage skills to kill undead. Besides, fire mage kill zombies and ghost faster than life mage. This make life mage only able to survive healing in a group.

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4) System RAM: 32715
    GPU: NVIDIA GeForce GTX 950 GPU RAM: 2007
    SotA.QA.Win.64.1127.Date.01.21.21
    Area: PlayerDungeon_RedStone
    Area Display Name: Player Dungeon
    Loc: (0.0, 0.0, -0.5)
    Debug: UGxheWVyRHVuZ2Vvbl9SZWRTdG9uZXx8KC0wLjAzNywgMC4wMiwgLTAuNDg4KXwoMCwgMSwgMCwgMC4wMDEpfDE4MHwxOC45MDg0OXw1Ljc0ODI5
     
    Last edited: Jan 31, 2021