Discussion in 'Developer Depot' started by Kilhwch, Oct 30, 2013.
Yew are my shining star
Don't you go away...
Thinking about this, maybe it would make sense to make wands function differently than orbs, rather than them being functionally the same thing, which they seem to be.
Staves and wands could be seen as foci or channels, which add + Attunement and offhand staff/wand/etc. *would not* be effective and disrupt the attunement of the foci your main hand.
Orbs can be seen as wells or repositories, which add + % Attunement or x Attunement and an offhand orb *would* be effective but disrupt the attunement of an orb in your other hand.
So you might use a single-hand wand/staff/etc. or a single-hand orb, but dual-wielding two of the same category would not be effective, while dual-wielding two of different categories would be effective.
By the way, staves still need to be polearms, then they'd also have defensive abilities.
Hurray for more unique Yew!
@Chaox It would be awesome if yew folks unclone Northwood also
Are you still taking NPC submissions for towns when you unclone them on Dev + ?
wow today a lot of people did not show up ...
hope they enjoy their free time
Last night I was like "Those wolves need to be updated."
Today I see that it's being worked on already. I love it when that happens!
Other exciting things: Tutorial updates! And what is this "Dashboard?"
And the wild bores, do they get "Bodyslam?"
And Steampunk Observatory home! Ooooh Ahhhhh....
So is anybody else waiting with bated breath on what “combat math updates” entails?
It’s driving me crazy…
I'm very interested in the visualization tools. I looked the term up to see what these might be and it is very encouraging or so it sounds
lol the fact that we don't have anything from Chris' work blog means we probably aren't going to like it.
Who knows... maybe some love coming. They quashed a bug or two recently in combat math/skills and the general direction of updates has been toward balance, sanity, and fun. So give the man a shot, you never know what comes out of the balance box until you open it.
Heck, with defensive stance changes there may be some love for light armor to be useful in other ways?
Bob Cooksey: Steampunk Observatory home
@Scottie, please tell me more of "those other assets" are being unearthed!
Slowly but surely, my friend! Slowly but surely... Bob's done an awesome job already taking several of those earlier illustrations and turning them into props and set pieces for us,...so I'm looking forward to seeing what he's gonna do for the observatory too!
Bob Cooksey: DJ table
ATTENTION @Amber Raine @Celith Wraine @Brazen Spirituality @Drake Aedus @WindSilvermoon @Lady Addy @Stryker Sparhawk @Justyn04 @EclipseMaiden etc etc etc
Have you guys thought about a clockpunk/kobold themed steamer ship or tugboat? (I guess what would be really cool E2 is a Nautillus-type submarine)
I really want a Nautilus themed basement!
You mean with portholes? Only for homes on water lots?
Or I guess thete would be a difference between a ship basement and one for houses on water, both can have portholes, tho....
Yes, that would be awesome!
I wonder if the targeting range sequence is changing, so torc won't swipe me 1s after I blinked to the other side of the island.
It feels like for players, your target needs to be in range/LOS both when you start using a skill and when you finish as well, but for the boss attacks it's less nuanced.
Maybe this is because it's using the dead reckoning position instead of actual, and dead reckoning didn't pick up my blink cast..
Separate names with a comma.