Discussion in 'Developer Depot' started by Kilhwch, Oct 30, 2013.
This is not Agile.. this is Fragile believe me
And they do have notes. But someone has to take time out of their workday to collate and transfer them to a post. That someone was Chaox, but he’s out with his back problems. So it falls to Chris, ..... who hates doing that. So no standup notes.
They save Hours a day not going in to the office. I don't care if you HATE your JOB.
Yeah... Chaox is no longer with Portalarium. So that's that.
Wait wait wait. Doesn't Agile sacrifice long-term vision for whatever the consumer wants on any given Sunday? Oh...
I think I'm OK with no daily stand-up notes.
Bring back weekly or monthly updates and I'm there.
I've been through lots and lots and lots of companies doing "agile". I've been on one project in nearly 20 years that actually *did* agile, the rest just cherry pick the things they think sound good, and dump the rest. Usually the first thing to go is a properly staffed QA group.
Amen. Saw the same thing. The best summary I ever heard of it was that somewhere along the way it became Agile development instead of agile development.
I thought we were the QA group.
I don't always get bugs submitted in a timely manner, but when I see something odd going on, I always use devbug from in game ;-)
I report bugs all the time, but that's not relevant to agile processes in this context.
But then again, he was asking about their QA staff ;-)
Right, my point being that the QA staff for Portalarium largely got axed. And unfortunately, this affects the game significantly, particularly with the release cycle (release, patch patch patch patch patch)... and most patches add new bugs. Take yesterday's 986, for example, which has broken the UI significantly (https://www.shroudoftheavatar.com/f.../sticky-bars-release-986.155970/#post-1238838)
The combat (and housing) window showing up has not in any way shape or form, impacted my ability to play the game through.... but I do get what you are saying.
Yeah, it's certainly not on the scale of past bugs that got introduced by patches post "release".
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