Standup Commentary

Discussion in 'Developer Depot' started by Kilhwch, Oct 30, 2013.

  1. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

    Messages:
    6,141
    Likes Received:
    15,148
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Austin, TX
    If I had to guess I'd say cloth simulation and clipping issues.
     
  2. Echondas

    Echondas Bug Brigade – Bug Hunter

    Messages:
    1,142
    Likes Received:
    1,753
    Trophy Points:
    125
    Gender:
    Male
    Location:
    NY
    /baddiva
     
    EclipseMaiden likes this.
  3. Jack Knyfe

    Jack Knyfe Avatar

    Messages:
    1,387
    Likes Received:
    4,461
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Port Phoenix & Lamplight
    aww yissss
     
  4. Spoon

    Spoon Bug Brigade - Bug Hunter

    Messages:
    8,128
    Likes Received:
    22,788
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Sweden
    [​IMG]


    If only the witch hadn't been so unlucky we could have prevented this from happening:

    [​IMG]
     
  5. Lord Andernut

    Lord Andernut Bug Brigade - Bug Hunter

    Messages:
    3,263
    Likes Received:
    10,771
    Trophy Points:
    165
    Gender:
    Male
    Location:
    New Britannian Market
    Scott Jones: Cloth map

    Oooooooo
     
  6. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

    Messages:
    6,141
    Likes Received:
    15,148
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Austin, TX
    Village lot sized?
    !!!!!
    I have severe misgivings about letter decorations and fear it will be a decision that they regret.
     
    Hornpipe likes this.
  7. Vallo Frostbane

    Vallo Frostbane Avatar

    Messages:
    1,763
    Likes Received:
    3,591
    Trophy Points:
    113
    Wait you haven't seen my swastika buddhist temple yet? ;)
     
  8. Joe Zhudarak

    Joe Zhudarak Avatar

    Messages:
    172
    Likes Received:
    315
    Trophy Points:
    30
    Gender:
    Male
    "Chris Wolf: Elysium Mines
    Damien Foletto: Bugs & Elyisum Mines & Crafting & Playtesting & Forums"

    Elysium mines noooo!!
     
    Hornpipe, amarious and discipleofweb like this.
  9. Bushmaster

    Bushmaster Avatar

    Messages:
    523
    Likes Received:
    910
    Trophy Points:
    63
    Location:
    Colorado
    Nooooooooooooooooooooooo
     
    Hornpipe and discipleofweb like this.
  10. Galadriel O'Sullivan

    Galadriel O'Sullivan Avatar

    Messages:
    76
    Likes Received:
    135
    Trophy Points:
    8
    Nothing gold can stay.
     
    Hornpipe and Alley Oop like this.
  11. psteg

    psteg Avatar

    Messages:
    270
    Likes Received:
    443
    Trophy Points:
    40
    Gender:
    Male
    Location:
    Warren, Michigan USA
    Until they get the mines right and really make them mines and not another adventure zone, I hope they are smart enough to leave them alone. We now have 5 mines that are not mines. Get it right @Chris!!
     
  12. psteg

    psteg Avatar

    Messages:
    270
    Likes Received:
    443
    Trophy Points:
    40
    Gender:
    Male
    Location:
    Warren, Michigan USA
    Until they get the mines right and understand what a mine is, I hope they are smart enough to leave them alone. We have 5 mines now that are not mines. Leave the 3 remaining mines alone until you get it right @Chris
     
  13. Bushmaster

    Bushmaster Avatar

    Messages:
    523
    Likes Received:
    910
    Trophy Points:
    63
    Location:
    Colorado
    I fully agree! It would be cool if they would leave the last three alone, and maybe just added on to it without changing the look and feel of the "mine". @DarkStarr @Sea-Wolf
     
  14. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

    Messages:
    6,141
    Likes Received:
    15,148
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Austin, TX
    If by 'right' you mean zones where ore can be mined uncontested, it's not going to happen.
     
    Last edited: Nov 21, 2017
    Sean Silverfoot likes this.
  15. eli

    eli Avatar

    Messages:
    586
    Likes Received:
    1,006
    Trophy Points:
    63
    Fix for mines:
    * Add one mine, better node spawn than elysium, all silver and make it a PvP zone.
    * Add one mine, better node spawn than elysium, all gold and put a dragon in the middle.
    * put graffiti all over the walls of elysium, shaming people for playing alone in the dark instead of challenging themselves. But if that's how they want to play, that's fine with me.

    The fundamental disconnect I think is that they are designing mines which are like a roller coaster you go through on an adventure. But no one plays sota that way. They learn how to optimize a situation and repeat it.

    If you're going to make the game fun, you have to take what people are doing and enhance it, not try to replace it with what you think they'll enjoy. Right now avatars run around in a circle killing green earth elementals and looting the same ore nodes for hours. That's just the way it is. If you try to change them into people who go on "mining adventures" you're just going to piss them off and stop them from mining. You have to start from where players are, then add something which makes it challenging/harder to exploit if you want to significantly affect rates but not drive out your players.
     
    Last edited: Nov 21, 2017
  16. psteg

    psteg Avatar

    Messages:
    270
    Likes Received:
    443
    Trophy Points:
    40
    Gender:
    Male
    Location:
    Warren, Michigan USA
    That is not what I want, I like the challenges of the mobs to a point. But as in Spectral Mines, have a good number of ore.
     
  17. psteg

    psteg Avatar

    Messages:
    270
    Likes Received:
    443
    Trophy Points:
    40
    Gender:
    Male
    Location:
    Warren, Michigan USA
    Well said.
     
  18. redfish

    redfish Avatar

    Messages:
    10,764
    Likes Received:
    26,188
    Trophy Points:
    165
    Maybe thats what needs to be changed, though...

    I mean, people are asking for better node spawn with the idea that it'll make things more fun, but it'll just make things more grindy. First, assuming people will gather it all, it will drop the price of ores, making it more difficult for miners to get a good return on their game time. Second, a greater quantity of ores mined per hour will make it more likely that the devs will increase crafting requirements. Crafting requirements are where they are right now because the devs want to keep some things rarer than others. More ores will mean crafting requirements might have to change to keep balance. But grinding in the same spot isn't fun no matter what type of challenges there are. If they want to make the game more fun, the devs should focus on making the game less grindy, not throwing all sorts of stuff at grinders, in my view. That can maybe be changed either by doing something to ease crafting requirements, or by continuing to work on reducing load screen time and in turn increasing factors that get people to move out of the same scene and go on to others.

    The adventure part of mines is actually fun if you go in for the adventure, generally the first time around when you're exploring or doing quests. So it would be a shame if the devs stopped doing that stuff just to cater to grinding.

    More interlocked passages with mining areas would probably help both groups... because going around winding passages and into different pockets to get your ore is more fun than going around in circles in the same room. Then the challenges that exist also end up blocking your movement, and you can hide from them by going around bends or in pockets, so this creates more of a tactical aspect to these challenges. Moving through the passages and dealing with the tactical challenges also takes time, giving a better chance that things will respawn by the time you get to them.

    Also, passageways between different mines where you can get straight to mining in the second one without going through some introductory level also allows for continuous mining while keeping things interesting.

    At any rate, if the circle you're going around isn't a single room, but a passage, I think its a bit better. .... Btw, yes if you're wondering, I have mined a lot, did so in earlier releases, got to 112 in each mining skill, then moved on to do other things.

    Anyway, yes an "underground Shardfall" / mining area would be a good idea eventually. There are some underground dragon areas with ores and gems, btw. I'd also still like to see a a deeper level of Owls Nest which has higher level content and a "Vale Passage" that connects Owl's Nest and Ravensmoor.
     
    Saosis and Miracle Dragon like this.
  19. FrostII

    FrostII Avatar

    Messages:
    4,113
    Likes Received:
    8,588
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    I'd take issue with that. :rolleyes:
    The miners I know want better node spawn to get more ore......... period. :mad:
     
    Alley Oop likes this.
  20. redfish

    redfish Avatar

    Messages:
    10,764
    Likes Received:
    26,188
    Trophy Points:
    165
    Because they want to mine in a lesser amount of time to get the same results :D All I was pointing out is that it isn't necessarily going to work this way when you take in account how the economy works .....
     
    Miracle Dragon likes this.