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[Submitted 70043] Multiple errors in Novia Market

Discussion in 'Player Owned Towns & Player Housing' started by Chiasma, Dec 10, 2021.

  1. Chiasma

    Chiasma Bug Hunter

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    12/11/2021 11:26
    Title: Low FPS when camera is pointing this direction in Novia Market
    Reproduction Rate:
    Blocker?
    Details:
    Walk to the location and keep rotating the camera, the game run extremely slowly at certain angle.

    [​IMG]

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) System RAM: 65469
    GPU: NVIDIA GeForce RTX 3060 GPU RAM: 12143
    SotA.Win.64.1492.Date.12.03.21
    Area: POT_forest_metropolis_01_template/Novia Market
    Area Display Name: Novia Market
    Loc: (119.0, 38.0, 273.9)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfE5vdmlhIE1hcmtldHwoMTE5LjAyNSwgMzcuOTkyLCAyNzMuODY4KXwoMCwgMC43MTIsIDAsIC0wLjcwMil8MjY4Ljc3Nzh8MTQuOTMzODN8MTg=
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Ravalox already responded to rtx performance problems in your other thread, but i'm leaving this one seperate because i DO get a bunch of warnings looking down that street, and those warnings and the rtx problems are probably both to blame here.

    note to self to go through and document all the warnings.
     
    Chiasma likes this.
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Possible numerical imprecision. Consider adjusting tileSize and/or cellSize

    AudioSourceBoneAttachFailure, SoundPrefab=Automaton_SoundController(Clone), AudioSource=HumanAudio, AttachToBone=Bone_Global, ParentPrefab=DecoAI, SceneName=POT_forest_metropolis_01_template
    AudioSourceBoneAttachFailure, SoundPrefab=Automaton_SoundController(Clone), AudioSource=HumanAudio_Death, AttachToBone=Bone_Global, ParentPrefab=DecoAI, SceneName=POT_forest_metropolis_01_template
    AudioSourceBoneAttachFailure, SoundPrefab=Automaton_SoundController(Clone), AudioSource=HumanAudio_Steps, AttachToBone=Bone_Global, ParentPrefab=DecoAI, SceneName=POT_forest_metropolis_01_template
    AudioSourceBoneAttachFailure, SoundPrefab=Automaton_SoundController(Clone), AudioSource=HumanAudio_Steps (1), AttachToBone=Bone_Global, ParentPrefab=DecoAI, SceneName=POT_forest_metropolis_01_template

    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot/DynamicPlotRowDecoItem(Clone)/PlotDynamicRow/DynamicPlotParentObject/port_tavern_counter_B(Clone)/port_tavern_counter"
    (this counter one is already in an existing thread)

    Renderer 'port_hotTub_ice' is registered with more than one LODGroup ('port_hotTub_ice(Clone)' and 'port_hotTub_ice').
    Renderer 'port_hotTub_ice_LOD001' is registered with more than one LODGroup ('port_hotTub_ice(Clone)' and 'port_hotTub_ice').
    Renderer 'port_hotTub_ice_LOD002' is registered with more than one LODGroup ('port_hotTub_ice(Clone)' and 'port_hotTub_ice').
     
  4. Justyn

    Justyn Bug Hunter Bug Moderator

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    Submitted: Issue 70043