In case you missed it, Darkstarr mentioned that there was some consideration of making 2xp the normal XP. Instead, I have an in-between suggestion that would be a win for the more casual player. Here is my idea: - if you log in more than 40 hours after your previous log out, 2xp mode is activated - it would appear as a buff icon (not unlike I remember from the pre-persistence days) - it would last for 24 hours (the numbers are not meant to be specific, but to give a general idea) The reason behind 40 hours is to target 48 hours, without the schedule creep that happens when things are set on exact 24 hour timers. (You might be a few minutes late one day, then a few more minutes the next, then eventually it happens after your bedtime. Lost Vale does NOT have this problem, because it's on a fixed game timer, not on when the player was able to play.) Schedule creep is even more of an issue when it's between logoff and logon times. What this would do is if you didn't play for 2 days, you would get one day of 2xp. Then the people who can't play as often would be able to "catch up" better. I suppose it would not be unreasonable at 88 hours to award a 48 hour 2xp period. This would be good for people who can only play on weekends. It will probably also be easier to implement than a "skills go up while you are logged off" thing like Eve has. Note that logging on at all, even to collect the Oracle's daily reward, would reset this timer. How important it would be to replace this in terms of the intent to supply an amount equivalent to row lot tax would have to be decided. Perhaps the Oracle could detect your 2xp buff, and offer a 3x reward for one or two days. Edge cases such as logging on an hour before midnight UTC would need to be considered. Also, this 2xp buff should stack with any game-wide 2xp buff. It is specifically rewarding infrequent players. So is there a significant part of the player base that is unable to play for two or more days at a time?