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Suggestion: Add one additional Spell to Sun Magic

Discussion in 'Release 15 Feedback' started by Poor game design, Mar 15, 2015.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    Please add one additional spell to the sun magic tree: Shinning Disinfectant.

    This spell would create an area of effect around the caster and reveal any stealthed players or NPC's in that space. As the caster moves, so too would the spell effect. This would allow players to counter Shadow Form, a moving stealth spell. A small drain on focus would occur, similar to Shadow Form.

    Also, Sun Magic only has 9 spells and the other schools have 10 (Chaos has 11).
     
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  2. graylake21

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    has +50% damage mod in sunlight, + crowd control aoe + a phoenix + a debuff for accuracy

    with a rather strict deck, you could probably add sun rays to death magic, come up with 20ish cards rather easily. I think the biggest hit to "sun magic" is that it's #1 spell has a problem in being more so for utility, versus other schools of magic, pretty sure in earlier drafts that tier 1 was also to blind targets; which would have been nice, because it would have left a hole for another spell or ability; that could have been rather amusing suggestions being something like, sun ray, or sun lazor; something that would help close in a gap on dps on most of the other skill trees. but that said i'm not necessarily against any change to revealing hidden in the way you mentioned, just because stealth will be advantageous in pvp; having something like a roaming detect hidden, wouldn't necessarily be bad for anti-gank squads
     
  3. jiirc

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    If a spell such as this is created and it is more effective than any other active detection methods then it becomes unbalanced and pvp'ers would be forced to get spec into that spell. As long as it isn't more effective than any other active kind of detection then I endorse this.
     
  4. graylake21

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    point for point investment it's more or less equal to invalidate stealth, that said, with stealth + sprint, it wouldn't become unbearable. if you have to think in a multiplicative context that you may use this ability against gank squads. with a limited duration, getting to see 2/3 targets for a short period of time becomes valid, because at least you can see/escape
     
  5. Gatsu.

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    And maybe some effect on ghosts.... like fire damage for others...
     
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  6. Drocis the Devious

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    There's currently only 1 form of detection, the Reveal Spell. The proposed spell in the OP would be an additional spell with an active usage.

    The fact that there are no other detection methods available in the game is a separate issue.
     
  7. Drocis the Devious

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    There are a number of spells that deal damage to ghosts.
     
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