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SUGGESTION: NEW Taming Innate Skill

Discussion in 'Wishlist Requests' started by Roxefeller, Jan 31, 2020.

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  1. Roxefeller

    Roxefeller Avatar

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    Hello again fellow Avatars and Devs alike!
    @Elgarion

    I come to you today with a product of some brainstorming ... an idea for a NEW Taming Innate Skill!

    Mastery - Allows the summoning of an additional +1 or +2 maintained "copies" of the same summoned creature, but reduces the damage of each summoned creature.
    There's even a perfect spot for this Innate Skill branch just below Refresh and it makes sense as a logical progression of skill level adding on to the Refresh Innate Skill! Since Refresh reduces the cooldown of summoning a tamed creature, therefore allowing you to summon your 2nd and 3rd copies of your creature faster!

    So, how would the numbers work? Well, Mastery would allow you to have up to 3 "copies" of the summoned creature out at one time.
    These copies are not summoned all at once. You would have to wait for the cooldown of Summoning to call each additional copy.
    If you have 2 creatures summoned, each individual creature's damage is reduced to 70% of having just 1 creature summoned. This gives the summoner incentive to want more than 1 summoned creature as it provides an overall dps increase having 2 copies at 70% damage.
    If you have 3 creatures summoned, each individual creature's damage is reduced to 40% (I wasn't certain of this value being 40% or 50%. 40% Makes it less overall dps than 2 copies, but provides more cover for the summoner. Whereas 50% is an increase across the board.) of having just 1 creature summoned.

    I feel having a total of 3 summons out at once would be the limit of this ability as any more is potential overkill.

    Let me know what you guys think!
    As always, thank you for taking the time to look over and consider my suggestion.
    Roxferatu

    **EDIT** I was also thinking .. this function of having +1 or +2 more summons maintained at one time .. could even be something added to each of the specific tree "Specialization" innate skills and is actually the better way to approach implementing such a function.
    This makes it so only those players wanting to be specialized summoners have the ability to summon multiple pets.
    Add the bonus to Summoning with Taming Specialization. Summon Fire Elemental with Fire Magic Specialization. Summon Skeleton and Summon Lich with Death Magic Specialization and so on! Even with Chaos Specialization, you could have 3x Daemons summoned at one time, OR even 3x Chaotic Clones!
     
    Last edited: Feb 15, 2020
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  2. Numa

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    Death mages would love this idea, specially for the summonable skeleton warriors which is reportedly underpowered.
     
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  3. Roxefeller

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    Good point! There's even a spot for the branch in the Focus tree. Just below Train Summoned Pet Damage so both Magic Summoners and Tamer Summoners alike could benefit.
     
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  4. Roxefeller

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    **EDIT** I was also thinking .. this function of having +1 or +2 more summons maintained at one time .. could even be something added to each of the specific tree "Specialization" innate skills and is actually the better way to approach implementing such a function.
    This makes it so only those players wanting to be specialized summoners have the ability to summon multiple pets.
    Add the bonus to Summoning with Taming Specialization. Summon Fire Elemental with Fire Magic Specialization. Summon Skeleton and Summon Lich with Death Magic Specialization and so on! Even with Chaos Specialization, you could have 3x Daemons summoned at one time, OR even 3x Chaotic Clones!
     
    Last edited: Feb 15, 2020
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  5. Benecor

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    I have a hard enough time getting 1 pet to do what I tell it to. I can't imagine trying to manage 3.
     
  6. Roxefeller

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    Do you have 'Pet Attack Target' and 'Pet Stop Attacking' bound to keys? I find that helps tremendously. Figure that keybind would work the same having 3 pets as it does 1.
     
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