I have a suggestion that will drastically increase activity across all areas of the lands. It is simply to increase node loot tables by one resource every day they are not accessed. For example, an ore node would always give one ore on a successful mining attempt. But if that node has not been accessed in a day, then the successful attempt will yield 2 ore. The increase in yield by days of sitting idle would continue until that node is mined. This could result in one successful swing yielding a lot of ore. All nodes, wood, garlic, ore, oysters and etc would be included. Great fun exploring and adds a sense of anticipation during your travels. The increase in node yield is not player specific, but game specific. That is a node would only give one increase yield a day to the first person accessing it. Finding the out of the way or overlooked nodes would be like a daily treasure hunt. @DarkStarr Seeing interest, edited to tag.