I could understand that over all situation that takes away from the game. however my observation on the light vs heavy armor is that as of currently the dodge chance or damage avoidance for leather was more efficient than the damage resistance on heavy armor. which was crazy because taking fewer hits is great and all but, this was just silly surviving multiple times where my heavy armor just failed to take ANY damage (archery enemies ripped my heavy armor to kibble and bits,) where as my brother in law who was wearing leather successfully dodged over and over and ended up surviving in great shape. (not to mention the crit chance) this really broke my will to stay in heavy armor and I made the switch to leather and we now had no one in "tank" gear it was dodge tanks for days we were rarely taking hits and the ones we did take were low in damage anyway. this had happened before in WoW were rogues were essentially dodge tanking bosses better than the tanks and they had to nerf the hell out of dodge chance. I did mention that I was under the impression that the reasoning for the debuff was for pvp, now the fact is that maybe we were armor boosted and pushed to next level content so be it, but as I also stated that fights without it were just not as reliable in dps after the debuff. We still haven't found much content as of yet that in a group aren't able to take down only a few we couldn't complete with or without (i.e. demon, dragon) it just takes longer again which is fine by me it makes pulling and controlling combat more fun anyways. and my personal idea for pvp stats and the like is just a thought I had while typing my post from before.