Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Sword and bludgeon combat animations

Discussion in 'Release 44 Feedback Forum' started by Gurney2, Jul 28, 2017.

Thread Status:
Not open for further replies.
  1. Gurney2

    Gurney2 Avatar

    Messages:
    225
    Likes Received:
    380
    Trophy Points:
    18
    FINALLY ! ! The prayer is answered !! Alleluja brothers , its time to show off your weapons !!

    I'm happy that a such important feature (for the reputation of the game) is fixed for those weapons (almost). Most of the external reviews (outside the sota forum) are mentioning klonky combat due to the fact that some animations were missing especialy if you were in auto Attack mode (like most of the new players, so the reviewers). IT HAS BEEN CORRECTED NOW !! THANK YOU !!

    But the work is not completely done :

    there is no animation with the thorn staff. I didnt test all the Swords and bludgeon weapons but it seems that for some of them (like the thorn staff) there is no animation at all. The avatar is not perfoming the animation (just the vfx). So, you need to check every weapon to see if animations are missing.
    There is a litle default for the double slash animation: the vfx is appearing a bit too late (like 0.5 seconds). There is a litle delay between the animation and the vfx (0.5 sec).
    You still have the feeling that your weapon has no weight. The avatar is manipulating a flamberge like it was a thin bamboo stick.

    So @ devs : check all animations with ALL (telethon rewards, add-store weapons, ect) weapons (some are missing, at least one) and correct the litle delay between the animation and the vfx for double slash.

    GOOD JOB ON THIS GUYS !!

    PS : Running animation in combat has not changed, the avatar is still running straight arms ....:(
     
    matpsch and Hornpipe like this.
Thread Status:
Not open for further replies.