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Target lock system - possible upgrade

Discussion in 'Release 39 Feedback Forum' started by jammaplaya, Feb 27, 2017.

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  1. jammaplaya

    jammaplaya Avatar

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    So basically, when you are locked on to a target, it would be nice if you could pan the camera around to check your surroundings without changing the direction that your avatar is attacking/swinging their weapon.

    In other words, your avatar will always be facing his/her locked target, (unless you are walking away from it with the movement keys)

    So just, when you are hitting glyphs. The attack will always be on target. I hope this makes some sense hehe
     
    Last edited: Feb 27, 2017
  2. jammaplaya

    jammaplaya Avatar

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    Just for example, say my avatar is locked on to a skeleton footman. I am fighting it with a Polearm. As I am fighting it, I pan the camera around, so the camera is now facing directly away from the skeleton, so I can see my surroundings behind me.

    If I hit my 'Skewer' glyph, my Avatar swings directly away from the skeleton... I would like to fix that so the Skewer will attack the target.

    However, if at that point I decide to walk forward, my Avatar will act as he does now, and walk directly away from the skeleton. That's fine.
     
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