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Tenebris Harbor - Too shiny bottles

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Feeyo, Sep 4, 2018.

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  1. Feeyo

    Feeyo Avatar

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    Location:
    Aelasar’s Forest
    09/04/2018 18:54
    Title: Too shiny bottles
    Reproduction Rate:100
    Blocker?No
    Details: The bottles look a bit too shiny.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32718
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8086
    SotA.Win.64.826.Date.09.04.18
    Area: Novia_R6_Forest02_01
    Area Display Name: Tenebris Harbor
    Loc: (-54.0, 50.5, -8.0)
    Debug: Tm92aWFfUjZfRm9yZXN0MDJfMDF8fCgtNTMuOTkzLCA1MC40NjEsIC03Ljk1Myl8KDAsIDAuMzM2LCAwLCAtMC45NDIpfC03ODMuOTYzN3w1LjE5MDE5M3wxLjI1


    [​IMG]
     
  2. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

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    This is a global issue we need to address game-wide. Good catch though! Thank you.
     
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