The Glass is Half Empty - A look inside why people are opposed to Open PvP and Full Loot

Discussion in 'PvP' started by antalicus, Aug 28, 2013.

  1. Baene Thorrstad

    Baene Thorrstad Avatar

    Message Count:
    71
    Likes Received:
    77
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Denton, TX
    Bloodrock Clan was awesome! Welcome to the community!

    And I hope to never see it again like you describe :) I do, however, hope you are able to play the way you want with the people you choose and the rest of us are able to do the same in our own way with the people we choose :)
    Veskandar, skinned and Phredicon like this.
  2. jondavis

    jondavis Avatar

    Message Count:
    1,119
    Likes Received:
    627
    Trophy Points:
    113
    [IMG]
    Felucca meant I needed help from other players.
    Trammel meant I could do things by myself.
    In the end Felucca was the better game experience, you can find trammel in any other game, I'm hoping they bring back a mode like Felucca.
    TigerKhan, MagiK and TemplarAssassin like this.
  3. Mystic

    Mystic Moderator

    Message Count:
    683
    Likes Received:
    954
    Trophy Points:
    93
    Bloodrock Clan was inspiration for many many guilds throughout all games. I really hope we see some Bloodrock action in SotA.
    TemplarAssassin likes this.
  4. Silent Strider

    Silent Strider Avatar

    Message Count:
    780
    Likes Received:
    546
    Trophy Points:
    93
    In other words, seems like Trammel allowed players to actually roleplay what they wanted, rather than what the game forced on them.

    On one hand this leads to a less realistic virtual world. Having everyone be heroes damages the believability of the game world to a large degree. It's the kind of issue WoW, and most other current MMOs, have.

    On the other hand, I just won't play a game where other players can effectively force me to settle for a lesser role, and I doubt I'm alone in this.

    I don't see an easy way out. Going for a believable world by forcing players into the less popular roles, in this age and day, might instead make those players just leave the game and look for greener pastures; allowing players to pick whatever they want results in a completely loopsided role distribution.

    The best way to break this circle is perhaps what SC intends to do; that game wants to have many million NPCs acting in believable ways and moving the economy, taking the roles players aren't much interested in, so every player can be above the NPCs and closer to the top. The potential issue is that most of the "prey" is likely to be NPCs, which can be a let down for those players that choose "predator" roles specifically to target other players.

    edit:
    And I wish you find in SotA what you want, as long as you acknowledge my freedom to just ignore your clan's existence and play SotA without non-consensual PvP.
  5. MalakBrightpalm

    MalakBrightpalm Avatar

    Message Count:
    787
    Likes Received:
    529
    Trophy Points:
    93
    Location:
    Sol system.
    I've found that the desire to RP powerful heroes is a kind of fad, all the new, younger gamers go straight to it, but it does tend to burn itself out. Most of the older gamers I know love playing the underdog, I myself usually cripple my characters in some way to render them unable to lead. Or sometimes to be able to function alone.
    Lord Ravnos and AuroraWR like this.
  6. TemplarAssassin

    TemplarAssassin Avatar

    Message Count:
    415
    Likes Received:
    184
    Trophy Points:
    55
    Gender:
    Male
    Location:
    the Darkness
    Yay Bloodrock!
    You guys are the best, you and all the other clans I've encountered.
    Also, 10/10 post.
  7. jondavis

    jondavis Avatar

    Message Count:
    1,119
    Likes Received:
    627
    Trophy Points:
    113

  8. Mordecai

    Mordecai Avatar

    Message Count:
    941
    Likes Received:
    1,150
    Trophy Points:
    105
    I think I see what you did there.. ;)
    TemplarAssassin likes this.
  9. AuroraWR

    AuroraWR Avatar

    Message Count:
    197
    Likes Received:
    193
    Trophy Points:
    28
    Gender:
    Female

    Some of my favorite RP has come from playing a character who was in a supporting roll and seeing where it goes. In my experience, when in a large group of people who all play more realistic roles with day to day life, things pop up such that everyone has their 'hero' moments... and also their horrible moments. Makes for really interesting RP that is dynamic.
  10. skinned

    skinned Avatar

    Message Count:
    365
    Likes Received:
    454
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Ottawa, Canada

    Boy are you in for a disappointment; there will be no mall Santas in this game.
    MagiK likes this.
  11. MagiK

    MagiK Avatar

    Message Count:
    342
    Likes Received:
    232
    Trophy Points:
    65
    Location:
    USA, Maryland
    Perhaps you need a refresher course. :D
  12. MagiK

    MagiK Avatar

    Message Count:
    342
    Likes Received:
    232
    Trophy Points:
    65
    Location:
    USA, Maryland
    I know of (that is of, not personally) MILLIONS who have managed to RP without any form of PvP They came from before a time of Computer RPG's and they existed for a couple of decades AFTER CRPGs were invented....and they still exist today. I will allow that people who wish consensual PvP have a legitimate right to that style, however I will maintain and studies have been done to indicate that those who prefer non consensual PvP are frequently exhibiting sociopathic tendencies....and may in fact need help. Also Anger Management classes may be of use to some of those individuals.
  13. MagiK

    MagiK Avatar

    Message Count:
    342
    Likes Received:
    232
    Trophy Points:
    65
    Location:
    USA, Maryland
    I like the imagery here :)
  14. vjek

    vjek Avatar

    Message Count:
    1,109
    Likes Received:
    1,418
    Trophy Points:
    113
    Location:
    ̣New Britannia
    I'm more of a fan of ..

    [IMG]
  15. Silent Strider

    Silent Strider Avatar

    Message Count:
    780
    Likes Received:
    546
    Trophy Points:
    93
    Reminds me of something else:
    [IMG]
    [IMG]

    Though those are PvE, of course ;)
    MalakBrightpalm and AuroraWR like this.
  16. Knasers

    Knasers Avatar

    Message Count:
    10
    Likes Received:
    3
    Trophy Points:
    3
    I am not sure if this is moving too far from the designers plan but why not have 2 shards? One pve only and one pvp with full loot.
    Mordecai likes this.
  17. Mordecai

    Mordecai Avatar

    Message Count:
    941
    Likes Received:
    1,150
    Trophy Points:
    105
    I've heard one reason against this to be that the devs don't want to permanently separate players. I agree with the sentiment, but the alternative looks worse. If we have an open slider, then we have a system akin to Felucia/Trammel, which is more accurately defined as Large_Arena/The_World, because all life (minus PvP) will bleed out of any Felucia-like option if a Trammel is also available, to the point that even PvPers have to go to Trammel to suit up just to compete. I know some dislike hearing the 'e' word, but a Trammel option would destroy any chance at a Felucia option having economic independence.

    With that said, I'd prefer two shards over a slider system. I'm confident RG could just grab one of the Crystal Swords out of the backers' loot closet and cut the Gem of Immortality in half.
    TemplarAssassin and Knasers like this.
  18. Knasers

    Knasers Avatar

    Message Count:
    10
    Likes Received:
    3
    Trophy Points:
    3
    Yes, I agree. The two shards could have different focuses. Pvp would go along with stealing skills as well as other things while the pve shard would be rainbows and butterflies. We could maybe make some land designated in each town for donaters and if you have donated, you have 6 months to decide where you want your home. It can be switched bach and forth but you can have only one character and he can only be in one world.
  19. Mordecai

    Mordecai Avatar

    Message Count:
    941
    Likes Received:
    1,150
    Trophy Points:
    105
    I like this idea a lot. It helps the player separation problem and gives players the freedom to experience both options and make a more informed decision about where they want to play.

    We should have rainbows and butterflies in all worlds imo.
  20. Knasers

    Knasers Avatar

    Message Count:
    10
    Likes Received:
    3
    Trophy Points:
    3
    Yes. The more I think about it. The more I like this idea. It would allow for some land to be claimed at the 6 month mark so those who were not able to prior would be still able to get a home.

Share This Page