So after mostly hearing of things coming up I questioned some things. So Episode 2 is coming up soon. We have very few devs at the moment to work on this game and they are doing wonderful things as they can. When will we get more Devs again is a question I have? We lost so many of those who were here since the beginning. Questions into what to do to bring this game to a success status which I of course still think is possible. I am totally not against 'things and fluff' coming into the game. This is a Sandbox game after all. The more the better imo such as more clothes, armor, weapons, more fish types etc. What I do question is system work and mechanics of the game. Things that improve upon game play. Things that entice us and make us want to keep coming back to the game. While I do understand that the answers from each player could be as different as night and day, still I search for that answer and how that looks in my own opinion. And in my opinion (imo) that is not like individual things and stuff. Those are normal additions to any game. What I am trying to point at here is the world in general. Game improvements and yes quality of life. We are all over the place trying to get the game to be user friendly and desirable for all players. So here is imo only my list of things I have identified as needed and remember it is imo as your's should be as well. It can include stuff but mostly the other things and please try to be courteous and allow others their opinions. Ok so off we go. Here are some of mine: **************************************************************** -Achievement and task system for in the game- The game tracks player progress and completions and adds another task or achievement to the list. https://gamedevelopment.tutsplus.co...ing-achievements-for-your-games--gamedev-3371 -Daily quests from all merchants - For example: Fishing merchants offers catch of the day with rewards such as rare bait, fishing clothing items with buffs, titles with buffs etc. These quests will be progression quests as better rewards for completing one for more than one day. Achievement reward for completing for 10 days in a row for example would give best reward/xp. Also: -Crafting quests from crafting merchants to craft items. Even though this is a player economy crafters are not always wanting to do combat that much. They just want to craft and harvest. Dailies would provide some crafting rewards related to crafting. Completing them for more days would improve rewards. -Pvp dailies and ability to have some type of factions system. Raid systems and as mentioned today during the livestream when in group you don't kill your own players during battles against another group. Perhaps you have to be in a group for this mechanic to click in. - Pvp players should gain notoriety like their names turn red and they become listed as dangerous or something to designate killer status. -Also we need a good bounty system and quests to go with that. Maybe it provides kill points and rewards And yes imo. I'm not liking the ransom system. Imo it should not exist. Reasons to kill or not kill should be consequences and better implemented. -We are missing basics. Such as a mount system, not just a mount you can ride but better than that. Can you race your mount or jump hurdles? Can you use your mount to do battle, or can you add armor for your mount to wear and improve your mount in ways? -We need 'special' to come in. Such as boating. Boats to fish on, boats to adventure on, krakens and sea monsters, pvp sea battles, and deep sea diving off a boat to see what is under water. Boating could be an instance that you enter at docks to NPC towns if you have your boat on it and click on the water with it. Waterways of Britannia. -And finally a lore system which places items to find through out the world that give a feel of scenes are all part of the world. Perhaps it is runes to collect or secrets showing up when you point at it. Something that says these scenes are all part of the world. Imo Every scene should have dailies in them to do or not to do that have the same progression of doing them for more days improves the reward and they should have random quests and not be the same every day. These quests should show the world as all inclusive in some way. Again rune collections etc with lore. As right now most scenes are separated and a bit lifeless after exploring missing that connection. They have the usual harvesting, fishing, etc but still what says this scene is related to all others. What discoveries are there to forward the game and make it feel complete? -Consequences for actions or choices are missing. The guards are inactive with little reactions which is missing in this game. We did have plague from Zombies but some felt it was too strict on new players. Perhaps we could get some from higher tier places still or plague and curse type things could be some consequences to actions. Anyway that is quick thoughts on this. Some ideas of consequences from the past have been posted but now we need to recall some ideas. *cheers everyone* and remember don't come on here to just go into huge debates contribute your thoughts and ideas and of course these are yours and all ideas are valid to consider. While some ideas at first notice may seem wrong or right perhaps they lead to better ideas just by stating them. ok off you go community lets hear those ideas. "If you only look at what is, You might miss what could be".