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The Making of Highvale Outskirts

Discussion in 'Developer Work and Blog posts' started by Sea-Wolf, Apr 20, 2017.

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  1. Sea-Wolf

    Sea-Wolf Avatar

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    Hey folks, I have a few screenshots to share of the upcoming Highvale Outskirts. This is one of three new introductory areas that are designed to help new players learn about the basics of gameplay in SOTA. The centerpiece of the map (metaphorically speaking) is a forgotten monastery, where the forces from Highvale have retreated. From this monastery, players will be able to take on local quests throughout the map.

    The inspiration for this map is drawn from European monasteries such as the ones in Meteora Greece, where monks would study in isolation.

    Most of the map is open fields and patches of forest, perfect for hunting wild game. The map also features a lake where players can fish, and even a fishing boat which circles the lake.

    The Monastery Cliff-side

    [​IMG]

    The Monastery Chapel (exterior)

    [​IMG]

    The Monastery Chapel (interior)

    [​IMG]

    The Under-croft

    [​IMG]

    The Elven Camp

    [​IMG]

    The Fisherman's Hut

    [​IMG]

    The Wilderness

    [​IMG]

    Also here's a sneak peak video I did yesterday for Pen of the Avatar:



    As always, feel free to leave feedback!

    Chris Wolf
    Level Designer
     
    Last edited by a moderator: Apr 20, 2017
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  2. liz_the_wiz

    liz_the_wiz Avatar

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    Looks awesome! can I stay there on holiday?
     
    Last edited: Apr 20, 2017
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  3. Waxillium

    Waxillium Avatar

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    I love the moss dock. Is there a power source suspending the hover buildings?
     
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  4. Beaumaris

    Beaumaris Avatar

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    Whoah! Super cool! Love the cliff-side architecture. Nice work :)
     
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  5. Acred

    Acred Avatar

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    It is always fascinating to see the tools you are using to create these scenes, @Sea-Wolf . Thank you for the screenshots and the video.

    These Highvale Outskirts are calling me to come explore the novel architecture, and it has made me realize that (although I do not want to erase the characters I have created these past years) I would like to explore the story that is going to unfold in your creation with fresh eyes.

    It would give me (and likely others) an impulse to dive into the storyline again from the very begining, if we can do it in such surroundings, or just catch that fishing boat down there on the lake and enjoy the scenery!
     
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  6. Sea-Wolf

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    It can be hard to tell, but the buildings are actually attached to the cliff-side. Maybe this is something I can make more obvious.
     
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  7. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I think it will become very obvious when a player steps on a broken floorboard and plummets a few hundred feet to the base of the mountain. ;D
     
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  8. Waxillium

    Waxillium Avatar

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    Dont steal our bug reports!
     
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  9. Sea-Wolf

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    Hey folks, I have a few updated screenshots to share. Enjoy!

    The Wilderness

    [​IMG]

    The Fisherman's Hut (updated)

    [​IMG]

    The Hunter's Cabin

    [​IMG]

    The Kobold Mining Camp

    [​IMG]

    The Crypt

    [​IMG]

    Chris Wolf
    Level Designer
     
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  10. Barugon

    Barugon Avatar

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    We need this statue in the add-on store.
     
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