To give a little context to what makes me ask this question. A recent thread at neogaf posted Rock, Paper, Shotgun's top 50 FPS. On the top of the list was Doom 1. Sure, it's clickbait and means nothing, but these lists always spark interesting discussions. A surprising amount of people spoke up and claimed Doom 1 was in fact the best FPS ever made and did things that no other FPS has ever done since. I'm not the biggest FPS gamer, but I find the notion and reasons give for Doom being the best FPS ever made rather untenable. In any event, it made me ask myself, "My god, is this what I sound like when I preach the good word of Ultima?" My very first RPG was Ultima 7. So the concepts, mechanics, and tropes of RPGs were brand new to me. Being able to kill NPCs, rob from them, decorate your house, complete quests, level up your skill points, and fight monsters was all new and novel to me. The thing that really hooked me was the magic system. While not the most complex it was the element of Ultima 7 I most anticipated exploring. After playing Ultima 7, no RPG has ever come close in my mind of matching its brilliance. I don't expect any new game to be able to match the newness Ultima 7 gave to me, but I feel regardless of that fact the game was indeed special and newer games haven't capitalized on as heavily. I think the elements to Ultima that I enjoyed the most was how cohesive the world was. Each NPC had their job to play and the world wouldn't function properly without them. To give the classic example, the bread has to be baked from someone, the ingrediants have to be processed somewhere, and the grain has to be grown in a field. There's many more examples of this, but is that much different from Gothic 1-2 or New Vegas? Of course, the npc schedules weren't as complex, nor was the crafting, and because the Gothic games took place on an island some things were explained away by shipping imports. I also never liked Bethesda titles in part because they ignore these types of details. But I never really recognized or appreciated the world cohesion while playing through Ultima 7 or Gothic. So it makes me wonder if that's the real problem or if they were special for a different reason. Well, I'm going off on a bit of a tangent now. What made Ultima special to you? Do you think they were special games objectively or was it mostly in part by nostalgic sentiment?