When crafting decay comes . . . it will be a sad day imho. What could they possibly base such decay on? The only thing I can see them basing it on might be 'time not used' (like if you raised carpentry and then don't use it for a long time) - but it takes a lot of work to become a good crafter. What if a player cannot play for a period of time? [Thinks about the friend of mine who is an oceanographer and is currently out to sea for 2 1/2 months - and who enjoys SotA crafting.] I see crafting decay as a very sticky wicket.