I hear people complain all the time how UO was so much better before Trammel was around, I came after Trammel was created so I don't have the full experience in it. I was early enough (2002) to get an idea of some things good and bad about Trammel. One of the best things is not being ganked by sudden group of pkers. In my opinion pking ruins a lot more of the game than anything else because there is no point in it except people abusing the system to give other people grief. Richard Garriott had a beautiful game about trying to be a good virtuous person but pking shows just how horrible people can be. My favorite story that Richard Garriott tells is about the woman being griefed by the thief since the game had a way for him to grief someone he took advantage of it. Sure you can say 'well that's how I have fun' which is a selfish philosophy because maybe you are having fun but the ones that you are rez/killing, griefing, dropping a gate to a dangerous spot...they aren't having fun because they were playing how they like to before you came and ruined it. Pkers generally spend a lot of gold on these 'uber' weapons, some speed hack, then prey on people when they can't truly fight back and take everything. Like those that stealth in fel champ spawns, the people doing the champ spawn go all the way to the end then the pkers come, kill everyone, steal everything they just fought for, and take the final boss down. Sure having the Trammel side does cause some problems because in a roleplay stand point you can't actually fight an enemy guild unless they are highlighted which leads you to a bunch of emoting attacks which feels pretty silly when you do it. People who want to pvp just to practice pvp can't unless they are in a guild or in fel. So Trammel has its downside, but it protects people from being bullied by people who think its funny to take advantage of others. It would be one thing if ALL players went by a code of ethics, but they take as much as they can possibly get and do whatever they want with no consideration for other players. I don't see pkers complaining about the item insurance in UO, because that makes it harder for them to take everything but it also safeguards their own stuff while they rez/kill the person until they run out of gold to keep it insured. UO has stripped the Ultima from it by people having the thought process that 'well I'm allowed to do it so I'm gonna do anything I want!' This thought process is probably the one that created Trammel, if people played virtuously there would probably only be Felucca because the 'Trammies' wouldn't constantly be worried about being the victim of an unfair attack. If you want to complain about Trammel and you are one of the unvirtuous players then look in the mirror because your actions probably created it. Richard Garriott would probably have made the two separate facets in the beginning if he wanted a world to have constant protection from other players along with one that makes you open to attack. From seeing what he is doing with SoTA he doesn't want to 'hold peoples hands' and make everything mind numbingly easy, but he also doesn't like to see players get victimized and griefed by other players. He wants a hint of danger and adventure for everyone, but he also doesn't want the griefing thief to happen again because he sees that it makes the experience frustrating to those that are new to the game or don't spend all of our time in combat. If you want SoTA to not have a Trammel part to it than be a considerate player, but I know already that won't happen because of some of the other threads started by people who obviously want to find a way to take advantage of other players. Act like the Avatar and not the orcish thug that only wants to klomp and get tribuute.