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The Vendor Window UI missed the UI polish pass and needs some love - Improvement Suggestion

Discussion in 'Release 41 Feedback Forum' started by Daenerys Targaryen, May 2, 2017.

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  1. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    The Vendor Window UI has been annoying me and bothering me since I started game testing SotA.
    The present state of the Vendor Window UI is one of the top 10 things which is annoying me the most in SotA.
    During playing Civilization VI for two days, I got the vision of how to improve the Vendor Window UI in SotA.


    1)
    This is how it looks like now:

    [​IMG]

    But this is how it should look like in its next iteration:
    [​IMG]

    2)

    This is how it looks like now:

    [​IMG]

    But this is how it should look like in its next iteration:
    [​IMG]


    The Bank Window UI should be polished in the similar way.
     
    Last edited: May 3, 2017
    Roycestein Kaelstrom and Lained like this.
  2. uhop

    uhop Avatar

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    Could you highlight differences, and explain the thinking behind those changes?
     
    Roycestein Kaelstrom likes this.
  3. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    uhop: Could you highlight differences, and explain the thinking behind those changes?
    No.
     
  4. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    Instead of seeing "Uber dooper hope (85/"

    The OP wants it to be "Uber doop.... (85/100)"

    Essentially when the text is too long, you can't see the remaining available quantity.
     
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