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The wagon to Neverland works great ! (Well, sorta') :)

Discussion in 'Release 32 Dev+' started by FrostII, Jul 24, 2016.

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  1. FrostII

    FrostII Bug Hunter

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    Ok, so Raven and I were pokin' around this Spite place in QA, and we came upon THIS WAGON by the entrance.

    [​IMG]

    Well, I mean - who the hell wouldn't want to take a wagon to NEVERLAND.

    We quickly discussed the fact that sotamap.com doesn't show it yet, and we had no idea whether or not it was a POT or a PRT or just an amusement park somewhere...

    Anyway, I got tired of thinking about it and just took the wagon to see this NEVERLAND place - and I CTD'd.

    Damn... I REALLY wanted to see NEVERLAND.

    But, true testers that we are - Raven says: "I'll take it and see if I crash".... (Damn we're good).

    Sure enough, she CTD'd too.

    Soo... in a way, it does go to NEVERLAND... :eek:

    But, please, please fix this wagon so it really does go to NEVERLAND - because Raven and I (and I'm pretty sure Min and Lockey) really want to check it out...

    Crosses fingers that it's an amusement park and not a POT.
    That will be a bummer.........

    @DarkStarr
    Shameless plug in an otherwise routine bug report:

    We currently have Moon Towers, Lunar Rifts, Phonographs, Amplifiers, Wind Power Generators, Steam Generators and the ability to get together and play music in the game.
    Would it be oafish of me to ask for some sort of Amusement Park somewhere, where we could all get together for a night of fun ?
    Energy powered roller coaster, steam powered ferris wheel...
    Give it some thought, por favor....
    Let's do this thang'.....


    7/23/2016 9:11 PM
    Title:
    Reproduction Rate: 100%
    Blocker? To NEVERLAND - Yes
    Details: above
    Steps to Reproduce: Go try to get to NEVERLAND, I dare you...
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8) System RAM: 12287
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4007
    SotA.EarlyAccess.Win.64.379.Date.07.21.16
    Area: Novia_R5_City_Spite
    Loc: (54.2, 75.0, -328.8)
     
    Last edited: Jul 24, 2016
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    We suspect this is not an issue with the wagon, and an issue with a systemic crash issue that happens when attempting to change most any scene that you are in for any moderate amount of time. Thanks for reporting.
     
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  3. FrostII

    FrostII Bug Hunter

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    @Attenwood
    Yes, I've been trying to get something repeatable regarding time in Ulfheim vs the ability to not crash...
    For me, it's between 8 and 11 mins and I crash so far....
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Our internal tests sees it start around 6-7 minutes. :) But yes, we are aware of the time element. The easiest way to avoid crashing when changing scenes, currently, seems to be a brisk pace in and out of a scene. >.o
     
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