too many patterns from salavging

Discussion in 'Crafting & Gathering' started by dorkish, Nov 16, 2018.

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  1. dorkish

    dorkish Avatar

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    and what ever happened to getting scraps and patterns getting more patterns now just takes away from me getting metal scraps and it's almost imposable to buy metal scraps now can we get a option to turn off getting patterns while salvaging?
     
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  2. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    I was afraid that might happen. Or at least, still get scrap with the pattern.
     
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  3. CatweazleX

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    whats about the rusty weapons, the shouldn't give patterns.
     
  4. Cora Cuz'avich

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    True, but I don't get all that many of them anymore, except for the shoddy bows. Most of my salvage is armor pieces.
     
  5. Sorthious

    Sorthious Avatar

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    Yeah...I talked about this in Universal Chat! My first attempt at salvaging in r60 I scrapped 21 Elven Long Bows and got; 4 Patterns, 4 Elven Bow Strings, 2 Imbued String of Precision, Imbued String of Speed, and, I believe, 68 Woodscrap. It's nice to get patterns and strings, but the drop rate is way too high. It makes it hard to get scraps. Metal scrap is more of an issue though, as you can get the wood scrap from Sieges. Aside from the scrap issue, have the drop rate this high will make the patterns, hilts and bow strings worthless.
     
  6. Rowell

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    I'm getting way too many useless patterns, and not enough metal scrap. If I wanted to carefully deconstruct a piece of armor, I would do that. And if I didn't care, and wanted the scrap metal from a piece of armor, I would rip that stuff up and melt it down.
    Desperately seeking scraps!
     
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  7. Jezebel Caerndow

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    Things like 2 handed hammers are great, all scrap all the time :), and I was getting a higher average of scrap per 15. 16 average before r60 and 21 after.
     
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  8. Aartemis

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    Queue the request for Look for Patterns/Components toggle next to the salvage button... :D
     
  9. dorkish

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    well after a day of salvaging stuff i've come to the conclusion that it's not currently worth it just going to sell it all i'm pretty much just going to stop crafting at the moment since it's not worth crafting without a good supply of scraps i'll just keep stockpiling mats till it's fixed
     
  10. Cora Cuz'avich

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    I'm glad rates went up on components, but patterns are should still be less frequent. Even if you're looking for them, you really only ever need one or two. Or, better, make the pattern in addition to scrap/components.
     
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  11. Summer Breeze

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    Salvaged 15 montantes the other days and got 8(!) patterns of them.
    The occasional pattern is/was fine, but I'm mainly interested in the scrap. And currently I don't get an scrap for any item salvaged into a pattern. :(
     
  12. Jezebel Caerndow

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    I know, I didnt not get as many scraps as I used to. Now I just scrap things that dont give patterns, two handed hammers and long bows seem to be the best.
     
  13. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    I don't want an option to turn OFF the option to get patterns, but it should really give both a pattern AND a small amount of scrap.
     
  14. Chrystoph Reis

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    GTFOH... Really? I can still go to hilt loot 3 rooms worth and get all scrap metal. As for making hilts and stuff worthless... you can say that as you don't use weapons AT all...

    I want my patterns... you can go so many places and get all of a types of scrap. If you don't want to fine, but don't punish those of us who actually want the patterns and components. I mean FFS every change positive or negative it's just more of the same...

    Mad at myself for even posting... but I have to... this vocal minority always getting their way is starting to drive me nuts.
     
  15. Scoffer

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    Most of the people who are complaining about the patterns are not trying to actually reduce it. By upping the pattern drop rate it had a knock on effect of less scrap across the board which I personally believe is a bug. If you get a pattern this means you don't get scrap. The simple fix is to still give scrap when you get a pattern and this keeps everyone happy.
     
  16. Chrystoph Reis

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    Title: too many patterns from salvaging

    Not: Give us more scrap from salvaging with patterns

    And Sorthios as a caster saying making components worthless and uses none of that stuff EVER. He will be the FIRST person to tell you he doesn't care because it doesn't affect him, as he has told me more than once. These types of threads are just becoming insane.

    I didn't even want to respond, but the change is positive... .and too often stuff gets "nerfed" because of the vocal minority. I had to say something.
     
    Last edited: Nov 29, 2018
  17. Jefe

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    I think the real problem is that salvaging has changed to only be a single item yield in order to preserve the 15 items in the process pool.

    This single yield causes pulling a pattern to not give scraps, it also causes critical salvage of a morning star to yield a small amount of wood scraps and no metal scraps.

    Many many moons ago, multiple item types could be yielded from a single salvage. The solution to the problem is to make that happen again. I.E. Salvage an Elven bow, get a chance to get scraps, a pattern, and a string or bowstave based on skill and rng.
     
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  18. Elwyn

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    Old gear that never produced a pattern still doesn't, and if that's all that's in your loot, you won't see a difference. Basically it's only the more recent rusty/ragged/dirty armor and worn cloak items. And I'm not aware of any weapons that give "too many" patterns.

    Also folks, be aware that some of those newer junky armor items have a really nice vendor value. If their base value is ~75 or more, and they can be repaired to 30 or more durability, they will sell to an NPC for good coin. This is what I use most of my loot-dropped repair kits for. Also, since leather scraps are still worthless (uneconomical recipe), I'll usually sell any ragged leather item.
     
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  19. Spungwa

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    To me this is a non problem.

    Scrap is not sold by the NPC so scrap prices increase as scrap supply drops. Meaning the price increase makes start salvaging weapons you used to sell for gold to the NPC (as Mac mentioned) a viable choice.

    This is actually good for the economy of the game. Reduces a gold faucet by giving players a real choice between salvaging higher value non pattern weapons and selling them to the NPC.

    If scrap gets expensive enough players will start farming clockwork creatures. Everyone back to the monkey room :)


    Regards
    Spung
     
  20. Spungwa

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    I was thinking about this some more.

    I actually don't just think this is a non problem, it is a GOOD thing.

    Scrap value can go as high as 1/6 the price of iron, copper, maple and pine and still be useful. If it breaks that more ore/wood will be used as people stop using the scrap recipes. This increases the demand for ore/wood and therefore increases the price. That increases the cap for the price of scrap. So is self regulating in a player economy.

    Getting enough scrap is now something that CAN be done personally but is probably not a good way to go for higher level characters. Mechanisms like this are MUCH better way to stop everyone being self sufficient. A common complaint I see here on this forum. Certainly better than a forced single specialisation. Which is overcome by ALTs rather than more player hours invested in the process.

    This gives players choice, farm scrap, or pay more for it and get someone else to do it. Tell low level friends you will buy all there rusty weapons for 10% more than the NPC offers.

    We have got so used to most items in this game being over supplied and can therefore just self farm easily or pay a nominal amount above the vendor that we start to think it should work that way.

    Over supply is the death of player economies. So as I said, I think this is a good thing.

    Regards
    Spung
     
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