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Training Young Dragons to Full Grown Dragons

Discussion in 'Wishlist Requests' started by thesometimeslurker, Jan 31, 2019.

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  1. thesometimeslurker

    thesometimeslurker Avatar

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    Maybe there could be a specialized quest that only unlocks when a tamer has ( x ) in all skills plus 100 in the specialization and a young dragon. One that allows a fully realized master tamer to slowly grow their young dragon to a full grown one. While an adult dragon would be bigger than the young dragon and wyvern pets, it wouldn't be of actual scale to the boss dragons encountered.

    While we're at it, mayhaps the same could be done for Wyverns and train them into Ancient Wyverns or Elder Wyrms or something.

    What do you guys think?
     
  2. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    I like that all
    Taming skills needs to
    Be at 100 each.

    Why do you know. I m already there! ;)
     
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  3. thesometimeslurker

    thesometimeslurker Avatar

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    I mean, I meant for the taming specialization to be at 100 (which I know you already have) the rest of the taming skills would probably be at like 140 or something. I want to make this a callback to those dragons of UO that I heard one could tame.
     
  4. King Robert

    King Robert Avatar

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    I don’t tame but this is a great idea!
     
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  5. thesometimeslurker

    thesometimeslurker Avatar

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    Thanks!
     
  6. Weins201

    Weins201 Avatar

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    First of how about make the taming skills work like something actually viable.

    Then you can flush out special tames.

    Wyvrens?????

    AFTER all the Basics for taming are actually working AND viable you can play with stuff like this.

    Training a Pup of ANY species could be trained and grown to adulthood.

    First off they are a one time kill until adult, if your Pup dies it is gone, deal with it.

    Second they HAVE to achieve and kill certain things at Certain Ages. If they cannot pass these gates they cannot grown up, and they can be helped by player but these need to be risky. Risk vs reward. Viable hunts and stuff not just some piddly crap the player can just walk in and clear out on own and take pet along and wala.

    Lastly after you AND the pet have passed these hurdles then and only then can it be ressed if it dies.

    Also another specialization window needs to be opened in the Training tree, this will allow the pet the THEN train it special ability. Sure it will take exp from the player to work up but that is the point, TRAIN your pet not just get a Dragon grow it up and it can eat a Troll.

    All these idea are great BUT there is so much left to be done with the BASIC taming skills first.

    Yeah I am highlighting stuff to make them stand out, There are things that have to make this Viable and Worthy of the Risk vs reward.
     
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  7. thesometimeslurker

    thesometimeslurker Avatar

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    I mean yeah, having taming skills actually work has been on the list, and was only just delayed in R62.

    Yes, Wyverns. Wyverns shouldn't be left out of this.

    I agree with this idea, and it can be further fleshed out by having adult and young tameables. Adults would have a random allocation of stats (though it would be close to their standard) and cannot be trained further. Basically, it would be like rolling a die to see how good an adult tameable is. Young tameables would be a blank slate, aside from base stats, and could be train in any way you wish through Pet training with the concept you posted.

    Here's an example:

    Adult Wyvern has higher than normal Strength, but lower than average poison damage.
    Young Wyvern has straight up lower than average stats across the board, but can be trained to be average in all of them, or excel at some and lack at the rest.
     
    Last edited: Feb 2, 2019
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  8. thesometimeslurker

    thesometimeslurker Avatar

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    Here are some ways we can improve the skills:

    Resurrect Creature: 1-10 is 20% health, 10-30 is 35% health, 30-50 is 50%, 50-75 is 65% health, and 75-100 is 80% health restored to pet on resurrection. Every 20 levels after 100 is an additional 5%.
    Specailization benefit: Increases the time you have to resurrect your pet before it vanishes forever. Pets that would normally be exempt from resurrection gain a much shorter timer than the rest (Like maybe 15 seconds at the start to 30 seconds at 100 spec).
    Heal Creature: Double base healing for "bonded" pets. Gains benefits from the appropriate life tree skills.
    Summoning: Decreased casting time and cooldown when summoning a "bonded" pet.
    Specialization benefit: Pet gains a small speed buff for ( x ) seconds when summoned.

    Bonded Pets: Using the combined concepts of yours and mine, a tamer will have the option to "bond" with a pet that they have raised to adulthood, though they may only have 1 bonded pet at anytime. This can be switched at anytime at the taming master trainer. A bonded pet gains the following benefits (aside from those above):

    - Increased health and damage by ( x )% (the lower level the pet, the higher the bonus, that way lower level pets can keep up in some way).
    - Increased natural recovery rate when out of combat.
    - Matches owner's movement speed when not in combat.
    - Increases owner's natural recovery rates while active.
    - Doubled resurrect timer.
    - Gains a special benefit depending on what type of pet it is.
    - Summoning Whistle cannot be destroyed manually or sold, you must bond with another pet in order to do so.

    However, if a bonded pet dies, you suffer a penalty to all stats until your bonded pet is resurrected. If your bonded pet vanishes forever, then the stat penalty will slowly go away overtime, or completely if you bond with another pet.

    Here are some examples of certain benefits some pets types will get when bonded:

    Wolf: Increased nearby ally (including owner) damage dependent on how many allies are nearby compared to enemies (Only allies in a party count, not their pets or out of party allies).
    Spider: Will stealth alongside its owner, doing increased damage if it successfully attacks from stealth.
    Bear: May intercept 30% of damage directed at owner or "shake off" a CC effect.
    Boar: May knockdown current target, increased damage resistance.
    Crocodile: May root target, increased damage on targets affected by slow CC.
    Corpion: Poison may now inflict a damage penalty, may root itself and target by "grabbing" the target.
    DarkStarr Corpion: Increases Chaos attunement by a small amount. Higher Damage Resistance than normal, but lower magic resistance than normal.
    Wyvern: Poison attack is now a poison breath attack, hitting all in a cone. High CC resistance.
    Destroyer: Increased damage to target equipmentin PvP. Increased resistance to Magic.

    Lastly, when training a young pet to adult, you would have the option to make it "ferocious," "large," or "ancient." Ferocious pets deal more damage, but have less health, large pets have more health but deal less damage, and ancient pets gain no benefits or drawbacks. This is a small bonus or drawback that goes on top of how you have trained your pet. This applies to adult pets as well. However, certain pets, like Destroyers and Darkstarr corpions, cannot benefit from these. Additionally, pets like wyverns will have different variants of the titles in order to make them feel "unique."Once becoming one of these types, it CANNOT be reversed.

    What do you think?
     
    Last edited: Feb 2, 2019
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  9. Floors

    Floors Avatar

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    Are young dragons tamable ?
     
  10. thesometimeslurker

    thesometimeslurker Avatar

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    Not yet, but as stated in the R62 notes, they will be in the future! ;)
     
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  11. Floors

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    Oh cool. Well I guess since all my Wyverns got bugged and became lame wolves and spiders I can replace them with the real thing when they come out. Sigh. Fought a couple young babies in the Blackblade hills today, They definately hit that middle spot between necessary group content and stuff you can manage on your own slightly. Fun !
     
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  12. thesometimeslurker

    thesometimeslurker Avatar

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    I wouldn't count your wyvern out just yet, Chris said that the tamed pet balance is coming as well, now that they started with summons. If I remember correctly, on one of the livestreams Chris said the Wyvern would outdamage the destroyer, becoming much like a "glass cannon."
     
  13. Lars vonDrachental

    Lars vonDrachental Avatar

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    I like the basic idea but I guess this would be just an option if there would be something similar for all the other specializations like a special weapon you can just create/wield if you have the specialization at level 100.

    On second thought and reading @Weins201 post I would like to add the idea that your skill should be of second rank and more likely time should be the important value for pet development while specialisation is needed to get the best out of the pet. So to say e.g. all tamed pets start at baby size with 0 years and as time goes by they get older and stronger. Reaching a pet-based age value they develop to a new lifespan level with new abilities but also new requirements to summon/use them most efficient.
    Maybe they even do not even stop at adult and the pets could get at some point less effective or could even die if they reached a certain age. This last thought came up because maybe it would be good if there would be a constant need to get a new pet instead of using a once tamed pet till eternity but if someone would like to keep his beloved pet some more there could be added a possibility to make a pet younger again...like e.g. a obsidian potion that is reducing the age of the currently summonded pet by 10 years and if there is potions to reduce the age there could be also a potion to raise the age (maybe especially for dragons). I guess such a mechanic would be comparable to the wearing off of gear and it's constant repair costs.
    Just same simple example number to describe it:

    E.g. wolves
    0-3 years = nestling (25% health and damage, just auto attack, needed summoning skill 5)
    4-8 years = young animal (50% health and damage, simple skills, needed summoning skill 9)
    9-14 years = rowdy animal (75% health and damage, advanced skills, needed summoning skill 13)
    15-25 years = adult animal (100% health and damage, unique subspecies skill but just available with taming specialisation 10, needed summoning skill 20)
    26-30 years = aging animal (90% health and damage, stronger version of unique subspecies skill but just available with taming specialisation 20, needed summoning skill 24)
    30+ years = senior animal (80% health and damage, strongest version of unique subspecies skill but just available with taming specialisation 30, possibility to fade away on receiving any combat damage, needed summoning skill 27)

    E.g. dragons
    0-25 years = nestling (25% health and damage, just auto attack, needed summoning skill 50 and )
    26-60 years = young animal (50% health and damage, simple skills, needed summoning skill 65)
    61-100 years = rowdy animal (75% health and damage, advanced skills, needed summoning skill 85)
    101-200 years = adult animal (100% health and damage, unique subspecies skill but just available with taming specialisation 75, needed summoning skill 100)
    201-300 years = aging animal (90% health and damage, stronger version of unique subspecies skill but just available with taming specialisation 100, needed summoning skill 110)
    300+ years = senior animal (80% health and damage, strongest version of unique subspecies skill but just available with taming specialisation 125, possibility to fade away on receiving any combat damage, needed summoning skill 125)

    Unique subspecies skills just active with a fitting taming specialisation level could be e.g. a coned fire breath for fire dragon, random electrical discharge attack against nearby enemies for thunder dragons, water resistance aura for polar bears, ...
    Oh and with years I mean of course ingame years and not RL years. ;)
     
  14. Weins201

    Weins201 Avatar

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    not bad but one very tough question, Time???? who do you calculate? If just owning the pet, not even worth it, even if it time in game player will just, call the pet, sit in basement while at work or sleeping, and it will Mature??

    Nice to see thought put into it but have to make sure there is zero ways it can be Gamed, abuse.

    maturity has to work with actuality game time play. I know there are ways to Game almost everything but the more complex the mechanic the easier to catch cheaters.

    Remember I said complex not convoluted
     
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  15. thesometimeslurker

    thesometimeslurker Avatar

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    You could also apply a similar concept to summoned magical pets, though it would be more about gaining "affinity" with that magic school's summons. Most likely the benefits wouldn't be as great as a tamed pet, but you could gain affinity with each of that magic school's summons.
     
  16. Mugly Wumple

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    A problem with BIG pets, as mentioned by the Devs, is their sheer size makes pet behavior very difficult. How does it follow you through doors? Collisions with other objects increase, griefing opportunities increase, etc. I'm sure you get the idea. Imagine a Release Party with 10 full-size dragons dancing about.

    I don't mean to rain on your parade, but many cool things wind up being logistical nightmares.
     
  17. thesometimeslurker

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    I'm aware of the limitations, and there are a couple of solutions to that:

    The first is to just give the dragons the obsidian destroyer treatment. Sure, it's bigger than other pets, but it's still small enough to squeeze through doors.

    The second is to prohibit summoning the larger pets indoors.
     
  18. Floors

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    They downsize all the pets anyhow. Young Dragons as a level 89 pet ? Good idea.
     
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  19. thesometimeslurker

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    Makes me yearn for a zombie/skeletal wyvern or dragon for my necromancer. :(

    I can only hope...
     
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  20. Floors

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    Oh that would be totally cool !
     
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