Creating consequence free environments on either side (or both eventually) is what took out the fear - and the fear is what made us all sit on the edge of our seats with sweaty palms when stepping outside the safety of the town's edge..... what game has ever filled that void since? I like both aspects of game play equally, but I say live and let live to any who choose their own path, some lead to the bank, others to the dungeons. Either way - nobody can deny the physical excitement (and yes, even frustration) they experienced - weather it be the concur over a boss, defeat of another player, crafting a truly magnificent piece, obtaining some rare and treasured collectable, or loosing that gear you worked so hard for - they ignited us, infuriated us, made us laugh and scream aloud - and it brought us back time and time again...... let's all acknowledge the friendships forged and foe's we loved to hate. I HAVE THE HIGHEST HOPE THAT SOTA CREATES NEW LEVELS OF PASSION TO FIRE YOUR DEBATES FOR YEARS TO COME!!!