Trammel Ruined UO

Discussion in 'The Kingdoms of Old' started by rschultzy80, Apr 16, 2013.

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  1. Xi_

    Xi_ Avatar

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    Not only do i find this offensive but I find it an insult to the great many honarable combatants that I have met and befriended in game, perhaps you should get to know this community better before making such wildly unvalidated accusations.
     
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  2. Clatter Hatter

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    Indeed, but in PvP it is a real disadvantage if bugs are used.
    Bugs using in PvP gets me killed instantly
    Bugs using in PvE gives the other player 1000000 g (or whatever), but it does not interfere with my playing as such. It would only "hurt" me if I get my "win" feeling out of comparing my 15" sword against someone else's 23" golden sword with bells and whistles. And I usually don't do that.
    IMO, there is a difference.

    As to your PvP post, Sorry that I did not mention the Anti-PKs out there. yes, there were honorable players out there in PvP.
     
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  3. Clatter Hatter

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    It saddens me that speaking about my experience is offensive to you. I will gladly accept a different future experience, alas, I fear I have met different players than you. The ones that were honorable usually did not attack a miner or lumberjack in the first place. The "win/loose" scenario is a bit one sided there.
     
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  4. Bodhbh Dearg

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    Alas, if that were true, there'd be much less resistance against PvP...
     
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  5. King Dane

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    I think his point is that if you're hunting noobs, then you must be a noob. In UO, killing noobs was actually boring (unless done creatively - See below). When players don't fight back, or run, I would let them be (partially out of honor, and partially because their loot was useless to me). Too bad I wasn't treated with the same courtesy when playing on my non-PvP alts.

    Anyway, generalizations are no bueno. PvPers are not all X, just as PvEers are not all Y. If I were the gambling sort, I would wager that Moonshadow was offended by the generalizations.

    On a side note, my favorite form of noob-hunting (and the only form that I enjoyed) in UO involved chasing down defenseless noobs, killing them, looting their corpse dry, putting all their loot back on the corpse (this was necessary to make the corpse naked so it would look dry-looted), and then leaving an extra 10-20k on the corpse. Then I would invis and wait for reactions when they retrieved their corpse. Sometimes I would stay invis and watch their reactions, and other times I would reappear, paralyze them, say something stupid, and then run away. Eventually, a few players caught on and started baiting attacks from me just to profit, at which point I gave up the life of reverse-looting. It was fun while it lasted though.
     
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  6. Bodhbh Dearg

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    I haven't done that... What I *have* done in the past however is rez & full-heal players that were killed, escort them back to their corpse, and while there, drop extra gold on them... So I can imagine how funny it must've been to watch that...
    Didn't happen too often though, since I mostly played on the Trammel side, being more of an RPer than a fighter player... (Not to say I avoided Fel per sé... Just didn't have a lot of "business" there!)
     
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  7. Sebastion

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    Before and after trammel just went to opposite extremes. I hope they find a better balance here than other games in the past.

    I am normally a non aggressive player that mostly likes to mine, craft and merchant. But I like to see both types of play happening in the same game and not two separate things in the same game.

    Without risks of pvp or loot loss then death is little more than a time waster.

    What is the sense of having local items and pricing if you can freely travel from place to place without risk of losing what you are trying to transport?

    On the Pvp side there are many that will be honorable but its those that are not that will be the problem. And there will be such players if the door is open.

    I think the self flagged pvp is a start. But I think there also needs to be some chance for a loss of loot as well (and chance for others to loot). Both in pvp and pve deaths.
     
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  8. Xi_

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    I use to run up to miners like i was going to get them and then ...not lol, inspired some funny conversations lol. and made some friends too lol.
     
  9. monxter

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    People ruined UO!
     
  10. Jon Redbeard

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    Open PVP will be determined by guild wars and pvp flags.

    If anything a faction system could be implemented.

    Fully open pvp leads to too much grief.

    A guild war, faction war, or some other setup for pvp is a much more desirable system.
     
  11. na0cho

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    you forgot to add "IMO"

    its not a much more desirable system for me at all.
     
  12. Jon Redbeard

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    why is that though?
     
  13. Brass Knuckles

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    Not bothering to read much of this thread. Some people really enjoy pvp competitively, I personally only did arenas in wow.

    Last though I agree with the title.trammel ruined uo, imop ofcource
     
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  14. Aetrion

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    Saying Trammel ruined UO is an incredibly ignorant statement. Trammel did one thing: It let the people who didn't enjoy open PvP get away from it without having to go to another game. The only reason why that "ruined" UO for some people was because it turns out that only a very tiny, very loud minority actually enjoys open PvP, and Felucca never produced a viable community of its own.

    If Felucca had taken off as a diverse and vibrant community, had retained high player numbers, and never slowed down at all, would anyone be saying that Trammel ruined UO? How is trammel to blame that the original ruleset folded the second it became optional? That just means the original ruleset wasn't sufficiently popular to actually sustain itself. Sure, trammel made getting away from those rules very quick and easy, but that allowed UO to maintain players that otherwise simply would have left for other games sooner or later.

    For the vast majority of people UO got better with Trammel, and still making a stink about it 15 years later doesn't mean they were wrong to simply play what they enjoy.
     
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  15. Clatter Hatter

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    We will see how this game turns out, but feeding non-PvP players to PvP players (PKs) must be the only option "they" see. Or why is the reward for PvP gathered resources higher than non-PvP area resources?
    Higher Risk?
    Well, you WANTED and asked for high risk to get your adrenaline pumping, trembling etc., you got it! Is that not a reward in itself?
    Why lure people into PvP with "better rewards" if they are totally happy without a PvP option?

    Easy answer: feed the PvP players. Because they are only a minority, a vocal and well organised one, but a minority.
     
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  16. Shivian

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    I will never forget my starting life in UO and indeed to MMORPG's, as a new player i spent my first week or 2 running from outside Vesper, trying to learn the ropes. Afyer being killed countless times and all items of value looted i logged on one day to start again killing some orcs and chopping some wood. As usual within a short period of time a red appeared and proceeded to kill me with about 2 hits. It was almost the final straw for me as i could see no way to progress in this hell-hole of a game. So i found a wandering healer, rezzed and went back to see if there was anything left on my body. The gold was gone but everything else was there. As soon as i equiped myself the red appeared again this time with only clothes and no armour.

    We exchanged greetings and i assume he was a pirate rp'er. We then had a bit of a duel where he told me if i won he would reward me. As much as he tried to loose i still couldnt kill him.

    After the duel he then told me to wait there and came back with a full set if gm armour and weapons along with a lump of gold. That donation got me set on my way for a very enjoyable 5-6 years playing the game and returning the favour wherever i could.

    The heart rush experienced during those early uo days with something i have never managed to capture since in any gamen played. Would give anything to get that kind of rush again.

    So whilst many players were pricks in full pvp there were always plenty who were just in it for the fun.

    Never did remember that players name and always wished i had thanked him properly at the time.
     
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  17. King Dane

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    These types of UO stories are by far my favorite. For SotA, we certainly can't rely on the generosity and kindness of murderers to prevent griefing and noob-slaying, but in UO's open-PvP days, such could actually make the difference between a player staying or leaving after being murdered a dozen times.
     
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  18. Caliya

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    Godspeed said:
    My experience was that most PvP'ers just like a cheap win (aka. farming Trammies when they come for a 120 PS) and not a "real challenge".
    I have yet to meet a PvP players that does disengage when he finds out his "victim" is no challenge at all.​

    Why would you be offended? If you belong to this "honorable combatant" group, you wouldn't engage in the activities that Godspeed mentioned.
     
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  19. Xi_

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    because I'm tired of people labeling pvpers as a dishonorable lot, it may seem ok for some to insult pvpers but it is not, and I will not apologise for my feelings as a result.
     
  20. Lord Lew

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    *gets off horse, shoots it with a fireball, and begins to beat dead horse with a stick*

    Err ? Throws coconuts on the ground and randomly kicks them?
     
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