Traps have meaning at all levels

Discussion in 'Skills and Combat' started by Spungwa, Sep 19, 2018.

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  1. Spungwa

    Spungwa Avatar

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    I would like to see traps in the game have their damage based on the percentage of your max health, always hit (which i think they do), ignore armour (DR and DA).

    EG spike does between 20% and 40% of your max health (not current health so they can till kill you).

    The reason I say this, is traps are generally there to make puzzles, mazes, tactical combat areas etc. These things (unlike mobs) should not really be tier based. Having high enough level and health you can by pass the jump puzzles etc seems wrong.

    Regards
    Spung
     
  2. craftymethod

    craftymethod Avatar

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    Making them very painful would be good.

    *evil smirk*

    maybe even insta death impale like mortal combat? lol
     
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