For thouse who are really interested: (I am just talking about the official LoA Server. Not the "freeshards) 1. Yes, LoA feels MUCH like UO. I am not talking about Ultima 1-9 i am talking about UO. When you played UO for a while, everythig will remind you of it. After my first playsession back in alpha 1 my resume was "wow.. 1 to 1 UO clone.. everything i was waiting for) 2. Compared to SotA it is more sandboxy in the old fashioned way. You can do whatever you want, but there is no cherrypicking.. Its open pvp, full loot and no instances.. No gathering ressources in safe singleplayer instances.. you compete with everything. More than that: you HAVE to do whatever you want, because there is absolutely no guidance like quests. 3. PvP is restricted by Guardzones and Murdercounts 4. No itemshop. Everything you see in game, you could get for money or other goods IG. 5. "fast" leveling with hardcap. There are X skills you could level by using them. And you can spend an overall amount of x skillspoints. The process of leveling is really fast compared to sota, but: the secret of a strong char is not to be high level, its to balance thouse skills out. The best way to show what i mean is the stat calculatior: https://loa-apps.000webhostapp.com/# If you read the descripction you get the feeling that for example a mage would need 5 of thouse 6 skills really badly.. so you see.. how to balance them to be a good mage? 6.@Stundorn Yes you can sit. Yes there are many emotes. Yes there is musicanship. Smoke a pipe.. i dont know. And yes, you can decorate your house and garden. (Free house placement, no fixed lots) 7. Food/Musicanship In LoA your char gets "weaker" when he is hungry or in a bad mood. So eating and listening to music has a real effect. The goal is to have people chill around in taverns, listen to music and buy food from good player cooks. Like it was in SWG EDIT: I dont want to advertise LoA to lure away all players.. I just want to say: Yes.. if you search an Ultima Online 2, this game is much more it like sota is. And Richard Garriott was never "Ultima Online"... he was a part of it, like some devs from Legends of Aria where.