Player stories are inherent in any video game. Even games like PAC-Man have player stories, they’re just outside the game. The difference is that someone like me needs a reason to BE there; a game’s narrative usually accomplished that role. It’s the reason why the crude Pirates of the Burning Seas MMO was way more engaging to me than the more successful Eve Online. Otherwise it’s just an excuse for creating a simulation instead of a video game. It’s the difference between Flight Simulator and F-16 Falcon; between No Man’s Sky and Elite Dangerous. One of the two has missions while the other just have you flying around. And, before you say anything about my “purpose” in PAC-Man, the game doesn’t make me work/grind to get to the fun part. I’m not dismissing your own player stories, but keep in mind that other people have player stories that are just as rich as yours playing other games.