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undead interactions and soltown dungeons

Discussion in 'Release 16 Feedback' started by Malchor1, Mar 29, 2015.

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  1. Malchor1

    Malchor1 Avatar

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    I just wanted to comment on a couple of things. The soltown sewers and catacombs turned out to be quite entertaining, feom the illusionary walls, break away walls and new sewer design. It didnt seem like a rehashed scene.The underground denizens were mixed as well...a bit of undead, some humans and some elves...nice. oh some slimes thrown in for good measure. The one thing i noticed during this adventure was that magic weapons and the banish undead spells should be able to kill the skeletons and any low level undead for that matter in a more permanent fashion. The banish undead in particular...you did after all expend skill points to BANISH them...not knock them to sleep until another 1 or 2 rounds of combat. Hopefully that gets tweaked a bit.
     
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