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[Fixed 68978] braemar - smoke from tavern has multiplied

Discussion in '*** Bug Report Archive (After R75) ***' started by Alley Oop, Apr 13, 2021.

  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    04/13/2021 06:02
    Title: braemar - smoke from tavern has multiplied
    Reproduction Rate: 1/1
    Blocker? no
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Linux 5.12 ManjaroLinux 21.0.1 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 23998
    GPU: GeForce GTX 1660 SUPER/PCIe/SSE2 GPU RAM: 6144
    SotA.Linux.64.1376.Date.04.09.21
    Area: Braemar
    Area Display Name: Braemar
    Loc: (38.7, 27.1, 16.4)
    Debug: QnJhZW1hcnx8KDM4LjczNCwgMjcuMDU2LCAxNi4zNTMpfCgwLCAtMC45MDksIDAsIDAuNDE3KXwtNDY5LjczNTZ8LTExLjMyMTkzfDMuMjk=

    [​IMG]
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Marking this verified, the smoke does seem a little excessive - plus it continues even if the fireplace is turned off.. not sure if the VFX can be dynamic like that tho, but mentioning anyway.
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    (i think that was asked before and the answer was no. it'd have to be a single vfx for the smoke at the fire level and at the chimney level, which would have to be customized by what house it's in...)
     
  4. Justyn

    Justyn Bug Hunter Bug Moderator

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    Submitted: Issue 68978
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    fix needs testing as of 1605
     
  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    seen fixed in 1622
     
    Sannio likes this.