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[Verified] Discharge text

Discussion in 'Combat, Skills & Magic' started by ConjurerDragon, Aug 24, 2025.

  1. ConjurerDragon

    ConjurerDragon Bug Hunter

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    08/24/2025 06:37
    Title: Discharge text and calculation
    Reproduction Rate: always
    Blocker? no
    Details/Problems:

    1) When opening the skill menu (K), Adventure tab, Air School, Discharge the spells description has radius TWICE,
    e.g. at my skill level of 121
    X6
    Range: 10
    Cooldown 7 seconds
    +45% Fizzle Chance from Equipment
    Radius: 10
    67-86 Air damage
    Radius: 10 (Sic! A second time)
    82,6% chance to stun for 9,1 seconds

    2) Discharge should not have a "range" at all. It is centered on the caster and hits everyone around you = AoE that has a radius. You can not cast that radius of effect at a range, away from the caster. I suggest to delete the "range" line.

    3) My crafted Bronze Ring has "+17,6 Galvanic Blast Damage".
    The spells whose damage description is changed depending on wearing or not wearing the ring are
    Discharge 66-85 air damage (skill 121 without ring) --> 67-86 Air damage

    Lightning Bolt 115-212 Air Damage (skill 124 without ring) --> 116-212 Air damage
    and
    Chained Lightning 163-251 Air Damage (skill 105 without ring) --> 164-252

    Example Calculation
    Discharges 66 goes to 67 or +1. 1 is 1,5% of 66.
    My expected result for +17,6% would be
    66 + 17,6% (= 11,616) --> 77,616 perhaps rounded down to 77...

    Steps to Reproduce: I crafted a Bronze Ring, socketed it with a jewel harvested from a Ring of Air, enchanted it to have "+17,6% Galvanic Blast Damage". All the numbers are on a specialized Air Mage with 93 air magic specialization. The radius of 10 for Discharge is caused by the Wand of Wild Lightning I have equipped, both would be 5 without it.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) System RAM: 64894
    GPU: AMD Radeon(TM) Graphics GPU RAM: 16718
    SotA.Win.64.1790.Date.08.09.25
    Area: Novia_R1_City_CastleAtos
    Area Display Name: Castle Atos
    Loc: (-70.7, 109.7, 416.9)
    Debug: Tm92aWFfUjFfQ2l0eV9DYXN0bGVBdG9zfHwoLTcwLjY4NSwgMTA5LjY3NywgNDE2Ljk0Myl8KDAsIDAuNzA3LCAwLCAwLjcwNyl8LTI1NS4yNjY0fDI5LjM4MDV8MS43MzIyMjk=
     
    Last edited: Aug 24, 2025
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Verified the description having 'Radius' twice and that range seems extraneous.

    Can you check your damage output with the ring and see if it matches the description OR if it's actually doing the expected damage and perhaps it's a display/calculation issue in the skill description?
     
    Last edited: Sep 13, 2025
  3. ConjurerDragon

    ConjurerDragon Bug Hunter

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    I did a quitck test at the Castle ATOS training ground using discharge on the dummies:

    1) 77 - [118] - {107]

    2) 76 - 55 - 77

    3) 73 - 82 - 72 - 78 - 78 (changed position to hit one dummy more

    4) 71 - 71 - [100] - 83 - 73

    5) [111] - 66 - 76 - 72 - 75

    Numbers in paratheses are critical hits.
    So the normal hits are all within the range of the numbers displayed, not in the range of the damage I would expect.
     
    Last edited: Sep 3, 2025
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  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    OK, so I researched Galvanic Blast, and from what I could find, it doesn't directly modify the damage like you're expecting. According to sotawiki :
    Code:
    Galvanic Blast is an effect bonus from enchantment can be placed on weapons socketed with a Theurgy Gem. Upon attacking, you have a 10% chance to cast this spell on your current target, which causes 4-20 Air Damage
    This OG bug report also has some info as well.

    Does this help?
     
  5. ConjurerDragon

    ConjurerDragon Bug Hunter

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    Both the WIKI and that bug report talk only about putting a Theurgy gem and using enchantment on a WEAPON to cause a 10% chance for a galvanic blast on a STRIKE against the enemy that would do 4-20 damage. I know how that works, as my first self-crafted weapon was a spear that had the "Gust of Wind"-chance and "Galvanic Blast"-chance on hit.
    On a weapon like my spear the info looks like this:
    "On Hit (10%): Galvanic Blast" without specifying what damage that Galvanic Blast does.

    However, in my current problem I have put the "Galvanic Blast" enchantment on a RING, not a weapon.
    "Constantan Ring of Greater Theurgy +9" as I put a theurgy jewel in it and the statistics are:
    +5,4 DEX
    +2 INT
    + 17,1% Galvanic Blast Damage
    +12 Air Attunement
    -44 maximum durability"

    Now a possible logic would be that the +Galvanic Blast Damage would only add to the damage of Galvanic Blasts that a weapon does that has been enchanted with the "on Hit" enchantment. As the bug report thread states it DOES add to the damage of a "on -hit" weapon Galvanic Blast.

    But that can't be true, as the info screen of the Lightningbased spells actually change their description for damage when wearing that ring as I wrote in my first post. Just not change it in the scope a +17,1% chance would seem to cause. So it seems to be implemented to *both* add to the Galvanic Blast damage of an on-hit weapon *and* add to the damage of the spells itself - yet in the latter case for some reason not in the +17,1% range but in a far smaller amount...?
     
  6. Echondas

    Echondas Bug Hunter Bug Moderator

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    I suspect the additional damage increase you're seeing in the skill description is coming from the +12 air attunement - and the Galvanic Blast Damage is separate even though it's a ring and not a weapon.
     
  7. ConjurerDragon

    ConjurerDragon Bug Hunter

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    You´re right. I just crafted a ring only with an imbued gem giving +12 Attunement and the attunemen alone changes the damage of the air school spells.

    So "+ galvanic blast" is just a rise to the on hit galvanic blast that can be added to weapons.
     
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  8. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    the reason there are two radii is because one is for the damage and one is for the chance to stun. they match, but they are two seperate things.

    the range MAY be the distance it can jump from an affected mob to another mob that is outside your radius, if discharge can do that; i'm not familiar.