1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Only report oneissue per thread, additional issues may be ignored.
    • Do not add, include or modify the thread moderator tags in the title of the thread. (indicators in the [])
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice

[Submitted 71281] Rapid Fire delays auto-attack resumption slightly compared to other archery skills

Discussion in 'Combat, Skills & Magic' started by Xee, Feb 28, 2023.

  1. Xee

    Xee Bug Hunter

    Messages:
    2,203
    Likes Received:
    2,994
    Trophy Points:
    153
    02/28/2023 18:47
    Title: Rapid fire animation has a delay at end when no other skill does in tree
    Reproduction Rate: 100%
    Blocker? yes
    Details: Rapid fire animation has a delay at end when no other skill does in archery tree. after fire auto does not resume instant like it does with each other skill. thinking this is a bug.
    Steps to Reproduce: turn auto attack on fire at dummy, use any skill and watch auto after than try rapid. there is a 1-2 sec delay before you can shoot auto again.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: 13th Gen Intel(R) Core(TM) i7-13700KF (24) System RAM: 32620
    GPU: NVIDIA GeForce RTX 4080 GPU RAM: 16064
    SotA.Win.64.1639.Date.02.25.23
    Area: POT_forest_metropolis_01c_template/Silverdale Market
    Area Display Name: Silverdale Market
    Loc: (58.2, 38.0, 220.9)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxY190ZW1wbGF0ZXxTaWx2ZXJkYWxlIE1hcmtldHwoNTguMjMyLCAzNy45OTcsIDIyMC44NzgpfCgwLCAwLjIzNiwgMCwgMC45NzIpfC0zMzQuNjc2OHwxMy40ODU0MnwzLjg4ODk4NA==
     
    maldoke likes this.
  2. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,785
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    I see a slight delay, maybe 1/2 a second before auto-attack resumes after rapid fire. So I can verify the delay, but as to if it's a bug or not, that's probably something Chris needs to answer. It's possible this is intentional for balancing. I'll put the bug into the queue.
     
  3. Justyn

    Justyn Bug Hunter Bug Moderator

    Messages:
    1,216
    Likes Received:
    701
    Trophy Points:
    113
    Submitted - Issue 71281