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Water source flickering in another instance

Discussion in 'Release 35 Bug Forum' started by StarLord, Oct 30, 2016.

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  1. StarLord

    StarLord Avatar

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    Title: Water source flickering in another instance
    Reproduction Rate: 100% in build #499
    Blocker? no, only annoying
    Details:
    At the end of filling a bucket the water source shortly disappears in other instances (removed + immediately redrawn; looks like a refresh)
    Tested with fountain and wishing well.
    Build #499.
    If you fill a bucket in 2 instances from same source at the exact same time then one will not succeed (when you finish during the refresh).
    I would guess its because of shared properties (like a global water stock), but then only the internal properties and not the complete object should be refreshed.
     
    liz_the_wiz likes this.
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