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Weirdness with spike wall trap

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Elwyn, Jul 3, 2018.

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  1. Elwyn

    Elwyn Avatar

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    07/03/2018 10:43
    Title: Weirdness with spike wall trap
    Reproduction Rate:
    Blocker?
    Details: This is a trap that has two walls of spikes that are pushed inwards when the switch is stepped on. But each half behaves differently.
    Steps to Reproduce: Step on the trap at the loc and then step back off of it. Notice that the west wall goes all the way to the middle and stays for a while, while the east wall starts going back as soon as you step off of the switch.
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4) System RAM: 24533
    GPU: NVIDIA GeForce GT 1030 GPU RAM: 1970
    SotA.Win.64.800.Date.07.02.18
    Area: Novia_R7_Forest02_01
    Area Display Name: Blood River Outskirts
    Loc: (400.7, 70.0, 159.8)
    Debug: Tm92aWFfUjdfRm9yZXN0MDJfMDF8fCg0MDAuNjUxLCA3MC4wMDYsIDE1OS43OTgpfCgwLCAtMC45MjYsIDAsIDAuMzc2KXw5MjguNzQ2NXwzNi44OTA1OHwyLjg3MTcyOQ==
     
  2. Elwyn

    Elwyn Avatar

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    Same trap, same odd behavior:
    Area: Longfall Woods (Novia_R7_Forest01_01) Loc: (-68.0, 17.8, -147.0) DBG: Tm92aWFfUjdfRm9yZXN0MDFfMDF8fCgtNjcuOTYzLCAxNy44NDcsIC0xNDcuMDMxKXwoMCwgMC42NTQsIDAsIC0wLjc1Nil8Mjc4LjQ1Njd8MzQuOTIxNTF8MTcuMTc2OTY=
     
  3. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    bug entered
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