What does this stuff actually mean?

Discussion in 'Hardware, Software, Tech' started by chrisjwhite, Aug 10, 2017.

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  1. chrisjwhite

    chrisjwhite Avatar

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    What does all these options mean?
    What are the benefits if any?
    From the commands post...

    Force OpenGL Core[edit]
    Uses OpenGL Core insted of DirectX 11
    • -force-glcore
    Force Vulcan[edit]
    Uses Vulcan insted of DirectX 11
    • -force-vulkan
    Force DirectX 12[edit]
    Uses DirectX 12 insted of DirectX 11
    • -force-d3d12
    Force Metal[edit]
    Uses Metal insted of DirectX 11
    • -force-metal
    Disable Singlethreading[edit]
    Use DirectX 11 without singlethreaded
    • -force-d3d11-no-singlethreaded
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    most of those are experimental right now.

     
  3. Barugon

    Barugon Avatar

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    I just tried -force-vulkan (Linux) and the hitching is way worse.
     
  4. Lained

    Lained Avatar

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    I'm currently using -force-opengl to bypass DX11 as I immediately crash after scene load, OpenGL occasionally ends up with runaway memory but it's at least playable.
     
  5. Jens_T

    Jens_T Avatar

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    These are different technologies the operating systems use to generate the graphic.
    Not every option is available on every OS (e.g. No DX on MacOS or Linux) and the whole feature is experimental. As @Alley Oop said there's no benefit in using them unless you run into issues with the default and are tech savvy
     
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