What makes Shroud of the Avatar seem so different than any other MMO

Discussion in 'General Discussion' started by City Slicker, Feb 14, 2018.

  1. City Slicker

    City Slicker Avatar

    Messages:
    4
    Likes Received:
    16
    Trophy Points:
    3
    If there is already a thread about this just let me know and ill delete this one.
    I was wanting some opinions from the community on what makes Shroud of the Avatar seem so different than any other MMO. is it the fact that I feel like I really can create my own path? Could it be The open minded community? or the game itself? or perhaps a little bit of both.

    I have never played any of the Ultima series, so could this cloud i'm feeling really be the "Spiritual Successor" of ultima online that everyone is talking about? Its very interesting to me, and I want to find out why i am so drawn to this game
     
  2. Elwyn

    Elwyn Avatar

    Messages:
    2,526
    Likes Received:
    3,347
    Trophy Points:
    153
    Gender:
    Male
    Location:
    San Antonio, TX
    Because it's not trying to be another WoW clone?
     
  3. Paladin Michael

    Paladin Michael Avatar

    Messages:
    919
    Likes Received:
    1,624
    Trophy Points:
    93
    Gender:
    Male
    Location:
    Germany
    At first, there are a lot of things you can try in this game to find out about and what you like or not... it's always the own spirit which decides if it compares to the spirit of things, like a game...

    The spirit of Ultima can be described from a lot of people in a different way.

    I just can tell about my feelings:
    Ultima was the first game bringing spiritual things like Virtues, Choices with consequences, the Avatar and Karma into a game. To try to be a good Person, doing well, helping others, to be courageous, searching for truth and never forget to have enough love inside your heart is the point I like very much.

    Beside the Fantasyworld in which you can dive into another Person, and live a - better or worse - life ...
    But keep always in your mind: you have to live with the consequences of your decisions...
     
    City Slicker likes this.
  4. Sir_Hemlock

    Sir_Hemlock Avatar

    Messages:
    1,150
    Likes Received:
    2,194
    Trophy Points:
    113
    Gender:
    Male
    Shroud pulls you in real close, whispers dirty lascivious Ultima innuendos in your ear,
     
    Last edited: Feb 18, 2018
  5. Elnoth

    Elnoth Avatar

    Messages:
    577
    Likes Received:
    1,297
    Trophy Points:
    63
    As someone who also never played any ultima games, I found the article linked in the first post of this thread to be a good insight into the many consistant characteristics that sota shares with the ultima predecessors.
     
  6. Gustach

    Gustach Avatar

    Messages:
    26
    Likes Received:
    34
    Trophy Points:
    3
    I played Ultima Online for some years, didnt played the ultima series.

    I have known this game because of that, being called "spiritual succesor".

    That name is so abstract that depends on the person to say if its true or not, but I will tell you what I liked in UO and what I like about this one.
    1. Claseless system.
    2. Freedom.
    3. Housing.
    4. Bring a fresh perspective to mmorpg in their inception.
    I would have waited another 1 or 2 moths to launch to polish it, but its impossible to make everyone happy and if you wait for that another thing to implement, you'll wait forever.

    I have been playing for like a year right now, and have enjoyed it a lot, not very much at beggining, but the learning curve its big and back then the NUE was worse.

    Time will tell.
     
    Max Bennis, Elwyn and Vodalian like this.
  7. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    2,757
    Likes Received:
    5,342
    Trophy Points:
    153
    Gender:
    Male
    I started out in the player economy, and am now being pulled in regularly into the adventuring. All along the other players were delightful.
     
  8. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

    Messages:
    4,441
    Likes Received:
    9,851
    Trophy Points:
    165
    Location:
    Dara Brae
    I like SOTA because it let’s me create my own adventures.

    One day I am going to Deep Ravenswood to kill all the undead because they threatened my sweetie (all made up).

    The next day I am seeking to find a unknown relic (even known to the SOTA universe) and travel throughout 4 other scenes I have not seen before.

    This game let’s me do just that. Create my own adventures.
     
  9. Lord_Darkmoon

    Lord_Darkmoon Avatar

    Messages:
    4,351
    Likes Received:
    14,662
    Trophy Points:
    153
    Maybe this sentence from the Kickstarter FAQ explains what makes SotA differ from other MMOs:
    "Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game."

    Yes, this is my favorite sentence from the whole development of the game!
     
    Blackghost, smack and By Tor like this.
  10. Vallin Tregres

    Vallin Tregres Avatar

    Messages:
    865
    Likes Received:
    1,226
    Trophy Points:
    93
    It’s a crowdfunded success that doesn’t feel like a test for something mainstream. SoTA was “live” before it was “released”. An example of 2 crowdfunded stories that were very similar are Subnautica and Osiris: New Dawn. Both used a similar system, both functioned similarly and had a stable, visual appeal to them. However, Subnautica went on to be released with far greater lore than originally intended and Osiris fell into obscurity.

    Osiris slowed down, patches and communication faltering where Subnautica kept adding new content and was essentially “live” before release with only the final goal being added for the release. In such ways I see SoTA being a success because it shares common ground with Subnauticas production, all be it a bit slower and with more content to work with. Does this compare to other MMO? Well, I don’t see other MMO SoTA really has to compete with. All other crowdfunded projects seem to be tied to larger production assets, so I don’t consider them to be truly crowdfunded as I do SoTA.
     
    Astirian likes this.
  11. Paladin Michael

    Paladin Michael Avatar

    Messages:
    919
    Likes Received:
    1,624
    Trophy Points:
    93
    Gender:
    Male
    Location:
    Germany
    May be the link is broken?
     
  12. Elnoth

    Elnoth Avatar

    Messages:
    577
    Likes Received:
    1,297
    Trophy Points:
    63
    Hmm, thread must have been deleted!

    I searched through my browsing history and found the article listed in the deleted thread: link
     
    Paladin Michael likes this.
  13. Timmy Vortex

    Timmy Vortex Avatar

    Messages:
    637
    Likes Received:
    1,529
    Trophy Points:
    93
    What probably makes it different is that it isn't massively multiplayer, but selective multiplayer. I've never seen any masses yet :p
     
    Last Trinsic Defender likes this.
  14. Paladin Michael

    Paladin Michael Avatar

    Messages:
    919
    Likes Received:
    1,624
    Trophy Points:
    93
    Gender:
    Male
    Location:
    Germany
    Thank you, Elnoth :)
     
  15. Katu

    Katu Avatar

    Messages:
    185
    Likes Received:
    296
    Trophy Points:
    30
    Gender:
    Male
    Location:
    Finland
    RMT.
     
  16. Blackghost

    Blackghost Avatar

    Messages:
    240
    Likes Received:
    430
    Trophy Points:
    30
    Same....Same.
     
  17. Spinok

    Spinok Avatar

    Messages:
    347
    Likes Received:
    697
    Trophy Points:
    43
    Gender:
    Male
    Location:
    Moscow
    Its hardcore MMO Sandbox where IGG=$, hopefully, will be compared to EVE in fantasy in future.
     
    Astirian likes this.
  18. EMPstrike

    EMPstrike Avatar

    Messages:
    3,212
    Likes Received:
    5,142
    Trophy Points:
    153
    I like it because i can go anywhere and attempt to do anything right from the getgo. Im not barred from places because i didnt grind enough yet. Havent had this adventurous of an experience since EvE and Ultima Online.

    I like that talking to NPCs can give insight into thier lives and behaviors, and i can stumble upon quests i didnt know about as i do so. I like that the quests sometimes require me to deduce things or ask around for people, or treat NPCs like human beings.

    I like that you need to interact with people to play with them. Also havent gotten to experience this since EvE, UO, or freelancer. Never liked being awkwardly placed in a random group of silent (sometimes hateful) people i didnt know.

    I like that i can explore and find hidden areas i didnt know about or intruigingly locked behind prison bars requiring a key i havent found yet.

    I like the meteor. Its the first sign of dynamic live game-world-story events of a calibur i havent experienced since UO and makes me excited to see what happens.

    Im way into making and converting abc songs
     
    Astirian and Elwyn like this.
  19. Berek

    Berek Senior Community Manager Moderator SOTA Developer

    Messages:
    3,984
    Likes Received:
    12,965
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Austin, TX
    We understand if you can't find duplicate topics that may be buried somewhere else, that's perfectly reasonable. If you've taken a first look, that's all that matters.

    If any one has seen a duplicate thread come up, just report it... no need to yell at the person for not knowing :).

    Let's keep on topic please...
     
  20. Last Trinsic Defender

    Last Trinsic Defender Avatar

    Messages:
    332
    Likes Received:
    543
    Trophy Points:
    43
    I respect your point of view and I'm happy that you enjoy the game. But ...

    - going anywhere: You need to grind to reach some points or are extinguished momentarily (e.g. etceter crag mines).
    - not since EVE or UO: Maybe you missed some (e.g. Dark Age of Camelot which offered this as well)
    - talk to NPCs: I experience much talk, then some talk and after that too much talk. I watch myself clicking the keywords and ignoring the story. Thats no fun for me. Why? Because the story often doesn't correlate with the action to be taken afterwards. Whenever I try to come up with a RPG-solution I fail - it's always a point-and-click-adventure-solution (e.g. go there, look around, take item, talk to). Thats fun for Adventure-players but not enough for me as a RPG-Player.
    - interact and not be placed into random group: I don't know a RPG where you hadn't the chance to create your very own group and bypass the automatism. Even WoW can be played with your friends and without unknown players.
    - hidden areas: Yeah - exploring, doing some archeologic surveys .. that is fun. But there isn't much of it in SOTA right now. Some hidden doorways, some levers and some riddles (e.g. Kiln) but that's not enough for a big game. It's just the start and should be improved heavily soon.

    Just a slightly different view.
     
    Mykll likes this.