Risk vs reward has always been a key of SOTA for all aspects of the game. With the proposed increases to ransoms the rewards for pvping are now down to zero. Let me explain further. 1. When you flag pvp it's no longer about how good you fight. It is now all about watching constantly for pick pockets who can steal items from you with real world value with little risk to themselves. They currently have no repercussions for pick pocketing and many people have created alts and leveled only pick pocket and sit naked in high traffic area to pick pocket people. You can kill them but since they carry no loot on these alt accounts they give nothing for their deaths. 2. The 10% bonus for being flagged is worthless. It pushes you over the 1 million cap causing your per hour gains to 600k / hr so you loose 40% of your exp for flagging. 3. There is nothing in pvp zones worth getting. There is no more resources or spawns to warrant any risk. 4. PVP fighters can engage in duals to test their strength against other players with none of the negatives involved with placing yourself at risk for pick pockets. 5. Non-flagged players can completely ignore you and hold any spot in pve zones. 6. Increases to ransom amounts will cause fewer players to be able to afford playing pvp so we'll be stuck with only a small group of players who are wealthy that can afford to pvp. This will price out any newer players from engaging and learning pvp by actually pvping. 7. Increase to ransom amounts does nothing for virtuous players who don't accept ransom. The system is moving to a place where only the most wealthy and geared players will be able to afford to do pvp and they will have no reason to bother doing so when you can earn exponentially more gold pveing. There is no benefits for virtuous players. So in closing where are the rewards that are suppose to come from these risks cause I don't see any at the moment.