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Discussion in 'Release 6 Feedback' started by Sardonyx, May 25, 2014.

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  1. Sardonyx

    Sardonyx Avatar

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    The sound of the Wizard Tower. While they sound cool for a minute, I would never be able to spend any time in a Wizard Tower. Listening to that sound on a loop would drive me nuts.

    Same goes for fountains. The trickling water sound is cool, but if these are going to be player place-able, there's going to be some upset neighbors if they have to listen to that every time they come home.

    Can you revisit these sounds? Maybe give a separate off switch / volume slider for them?
     
  2. Kaisa

    Kaisa Avatar

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    A volume slider would be nice some of the sounds like the ones you mentioned and the sounds of chests opening and doors opening and closing are way to loud right now.
     
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  3. Drocis the Devious

    Drocis the Devious Avatar

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    I think the portals for wizard towers take up waaaaay too much space. I'd like to see a portal that was more like a mirror on the wall that doesn't make a sound unless it's used.
     
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  4. Malchor1

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    Very good and constructive observations. I didnt think of those things but in realtime gaming that could be pretty annoyin
     
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  5. SmokerKGB

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    You guys forgot about the "creaking" Wind mill noises, and Yes, they need a separate Volume control (I think the sfx controls them, but then I can't hear all the other cool sounds).
     
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  6. Nikko

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    THIS! PLEASE! I hate the wizard tower sound so much... I am sorry, but it is very loud and becomes very annoying for anything longer than 30 seconds.
     
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  7. selbie

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    The wizards tower reminds me of the clunkiness of Ultima 9's buildings. Especially that bat**** crazy wizard in the game.
    Surely wizards need more space to spread out their mess and test out magic skills :)
     
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  8. Fredrick FlameGrinder

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    Yes the sound of the water is way too loud in the fountains...It should be much lower, then no need of a volume control.
     
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  9. Ashlynn [Pax]

    Ashlynn [Pax] Avatar

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    Has anyone else noticed what sounds like muffled voices as the water fountain sound effect plays?

    Also I agree - the wizard tower teleporter is maddening after a while. I guess mages never sleep because I can't imagine anyone sleeping through that without a sedative or a hard whack to the back of the head.
     
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  10. Time Lord

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    While I can sympathize with the sentiment here, I'm also a realist thinker when it come to this game. If the sound coming from your neighbor is too much, move or enact a sound ordinance law.
    On the other hand, I have a hard time believing that sound can travel through a huge tree truck easily or through a think heavy brick wall. The teleporter needs an electric bill to match staying on all the time and the fountain needs to sound less like a river if it's penetrating such thicknesses.
    I noticed that the birds that flew close to a building I was on, (a few R's back) which was causing my chr to lag, are these dynamic things such as fountains causing the same lag in slower computers? Anybody? o_O
    ~Time Lord~:rolleyes:
     
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