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World map has bad meshes

Discussion in 'Release 38 Dev+ Bug Forum' started by Barugon, Jan 21, 2017.

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  1. Barugon

    Barugon Avatar

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    1/21/2017 1:21 PM
    Title: World map has bad meshes.
    Reproduction Rate: 100%
    Blocker? No.
    Details: All over the world map, I can make out the triangles shapes in the coastline. The problem is that the mesh triangles unnecessarily zig-zag at the coastline and look really bad. It's not just this area; its' everywhere on the world map!
    Steps to Reproduce: See screenshot below.
    User Specs:
    OS: Linux 4.8 Ubuntu 16.10 64bit
    CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8) System RAM: 15969
    GPU: GeForce GTX 970M/PCIe/SSE2 GPU RAM: 3072
    SotA.EarlyAccess.Linux.64.440.Date.01.20.17
    Area: Novia
    Area Display Name: Novia
    Loc: (-158.8, 12.6, -293.6)

    [​IMG]
     
  2. Barugon

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    I also see this in various scenes. Whatever tool you guys are using to generate terrain isn't doing a very good job of smoothing out the mesh.

    [​IMG]
     
  3. Barugon

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    You guys can continue to ignore my complaints about it but damn this looks bad.

    [​IMG]
     
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