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Wow yet another amazing release

Discussion in 'Release 26 Feedback Forum' started by Skyo, Jan 28, 2016.

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  1. Skyo

    Skyo Avatar

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    Guys seriously this dev team is unstoppable. @DarkStarr you had said that we hope to eventually implement thousands of combos. Did any new ones make it in this release?
     
  2. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    The combos are easy for me to create BUT they feel buggy without the matching particle effects and animations so we pushed them back until those two guys are a little less burdened. Also, as Starr mentioned in his final wipe announcement, our main rule for prioritization was getting in stuff that would be hard to add later. Combos are easy peasy to add any time. My goal is to always add a dozen a release to make sure everyone always has new challenges to take on but until the VFX and animators catch up, I'm holding off on putting more in. :)
     
  3. redfish

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    combos!
     
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  4. Dorham Isycle

    Dorham Isycle Avatar

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    Best release since the Chicken Room!!
     
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  5. Elwyn

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    I've already committed acts of story line so far, and even had a bit of immersion from getting lost in a new city. And I'm looking forward to the new vendor system.

    But what I'm really liking this very moment? I'm in Highvale whacking away at elfs and bandits, and the archers and mages are not constantly running away like little girls. They still snipe, but I can go right up to them and kill them without playing tag.
     
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  6. smack

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    I want the Chicken Room back! :)
     
  7. Edward Newgate

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    For a long time i really start enjoying combat well done guys thanks for all the new content.
     
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  8. Skyo

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    I also have a question about released 26 skill advancement modes. If I have a skill set to degrade, so that it takes no experience at all ever, what will happen to the dependent skills after it? I would imagine that overtime beat skills would become lost?
     
  9. Solstar

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    Doesn't decay stop at level 20? So you never lose prerequisite skills, or did I misunderstand that?
     
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  10. Gix

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    The intention is that a skill doesn't drop bellow level 20. Whenever or not that's actually the case remains to be seen.
     
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  11. Beaumaris

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    Good news on the combos. More will make the skill game quite more dynamic and make character skill choices more interesting. Looking forward to it!
     
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