Since we failed to activate the Deed Upgrade sale at the start of R138 (it was activated about a day late), we are extending the sale for 24 hours. The Sale End Patch is scheduled to go live at Midnight (11:59pm CT) 6/10/2025
Of course bugs are a priority... After the bugs are sorted out I will start adding rooms that are missing across sets, new rooms and if there are updates I can do without impacting the existing footprint of a room, and will not affect existing deco surfaces then I will consider them. In the...
I wasn't involved in the creation of this quest, scene, or recipe, and don't know the ramifications of making any changes. I'm inclined to leave it as-is and call it "as designed." (...But I wish the original creators gave the recipes different names to help them seem less like a bug or...
Thanks for the extra information, [USER=2872]@ConjurerDrago... [QUOTE="ConjurerDragon, post: 1379068, member: 2872"]Would it be a problem if I use the games own client to start it in english and the gamestart over Steam to start it in german, to not have to change/download the other language...
Not technically a bug. The walls are there to ensure that: A: The VFX do not bleed into any adjacent rooms in the dungeon B: To ensure that if a player's camera finds itself in a position to see into the lava tubes, they will not see other rooms in the void The 3d preview is an unintended...
[QUOTE]Can you explain what the skill on [Belt of Zombie Skin, Uncommon +10] that is called +% Death Summon Life Drain? [COLOR=#ff0000][B]Pets dont drain health[/B][/COLOR] so I'd like to know its function plz.[/QUOTE] but summons do! [USER=207484]@xisle[/USER... the magic summon lich fighter...
I'll take a look. Issue #72524 [USER=2872]@ConjurerDrago... , so you see this issue only in Castle Atos, or in every city while using a German game client? For example do you see the issue in Ardoris, Battle of Solace Bridge, or Eastreach Gap?
Our ever increasingly misnamed May Update Stream is going to be delayed until Thursday at 6pm CT. We will be streaming from Scottie's office, so it promises to be a good one with peeks at what we are working on!
[B]Greetings Fellow Avatars![/B] Release 138 goes live May 30th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of [I]Shroud of the Avatar[/I] with new content and improvements. For Release 138 (R138), we offer three renovations. For those wishing to...
We will be deploying Release 138 on Friday the 30th instead of Thursday this month. The Livestream will occur on Monday at 4pm (from Scottie's office).
The networking issue has been resolved. During the next month we will be scheduling a downtime maintenance window to start the process of moving the Game Server to new hardware. We will ensure advanced notice prior to initiating the work. (the work window will be set for a weekday so as to...
The Shroud of the Avatar email server is currently offline while we prepare to migrate mail and other services to a new server. The support mailbox should be back in operation by 10am tomorrow. Thank you for your patience while we update the systems.
[QUOTE="Hemnu Lightbringer, post: 1378552, member: 208969"]You Don't have to manually flag each account for reward distribution you could just swap out the coto pack with the coto pack + (special limited item) on the store for x amount of time just like when you put up a sale then take it down...
Ok, back from my tour of the highway between Scottie's house and the Datacenter... Server outage was caused by failed hardware: One of the redundant power supplies was in a soft failure, I replaced both of the power supplies with onsite cold spares. (that was the first visit). When the server...
it went down around 7:30 AM NBT (CDT) and [USER=147202]@Ravalox[/US... went to the data center and swapped a power supply. The game was back up around 9 AM, but was down again half an hour later, so he turned around to go back again. Further updates pending. (QA is up and the last db backup...
As Allium stated, Steam does not run a server, when you log in through Steam, the client still authenticates with our servers, you are just proxying your login through the Steam API to us. (otherwise, it is the same as logging in with your direct client credentials). The Dailies change at 00:00...
I like the idea of the conversation update to include a statement that all his wheat sales go through another merchant. I may use that option. Issue #72505
[QUOTE="xisle, post: 1378150, member: 207484"]Sorry to take up yer time but seems it does work, it's just me.[/QUOTE] No worries! it was a legitimate question, considering how long it's been since you got a red crystal. Randomness can be frustrating business!
[B]Greetings Fellow Avatars![/B] Release 137 goes live April 25th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of [I]Shroud of the Avatar[/I] with new content and improvements. For Release 137 (R137), we offer a warm spring glow. For those wishing to...
[USER=207484]@xisle[/USER... , here's some notes regarding your situation. The Yellow Vikland Crystal cannot be looted until you start Erling's quest, in which he tells you that you need a yellow crystal. None of the other Vikland Crystals have any looting restrictions. Yes, Erling gives you a...
R137 will be deployed on Friday April 25th at our normal time of 8am CT through approx 10:30am CT. Originally scheduled for Thursday, we have decided to push the release forward by a day to allow us to properly complete some of the content. Been a really busy month :D
I just checked. POT Antilles Cove is nested within POT Pirate's Cove. In the old days, less than half our POTs were on the overworld and most were "nested" within those overworld POTs. This means the default way to access the nested POT is to first go through the overworld POT, and when you exit...
Folks: We have been asking for reports and input as to the level of Lava Pool improvement since they were updated. We have not heard of any issues apart from this one pool. We will leave this issue open for one more week, then close it as fixed if there are no further issues reported.
[USER=8994]@Lained[/USER] I took a look at your one pool. I was able to see the differences in blue marker ranges from standing on all four sides. Where facing East seems to be 80%, West works 100%, South has a dead spot towards the gate and so does north in the same area. (so about 80%...
Thanks for the report! Issue #72480 (By the way, none of your image links worked for me, but hopefully the coordinates will be enough to go on in this case.)
This month I started advertising a bit on Facebook. (so I've added another hat to the pile for the moment). Seeing lots of positive response which is encouraging. I will expand this effort to other platforms as much as we can afford and time will allow, but please note that you can help by...
Galorn, By any chance is the drive a Samsung 9xx series NVME? I had a 1TB drive affected by the below, and I got it replaced under warrenty: In early 2023, Samsung addressed reports of failures, particularly with 2TB versions of the 980 Pro SSD, by releasing a firmware update to address...
Vaentorian Has pretty much got it exactly correct. The part that would have to change is the prefab of the house, all of the houses *are indeed* anchored to the center of the lot by the center of the house. There would be a ton of extra prefabs, possibly new meshes as well, certainly a lot of...
[QUOTE="Barugon, post: 1377565, member: 132422"]Does Unity support virtual geometry (what Unreal calls Nanite)? I'm guessing probably not.[/QUOTE] Unity China has implemented Virtual Geometry (not sure of what it's being called). Unity (Prime) has indicated that they are working with the folks...
[QUOTE="Belladonna Rose, post: 1377556, member: 170253"]well the problem is they are only player lot placeable. But would be nice if they were pot enabled to wander around town. LOL I would put one on the docks or running up and down the promenade. But in the dungeons the kiddos could run...
Found why they were ignoring my LOD settings. There's a separate VFX distance cull component involved. We don't want VFX (mainly particle effects) to be drawn too far away as this adds extra load to the client's GPU. I've disabled the VFX cull component and changed the LOD scaling. Patch is...