Stick it gloomy-and-doomies -- it's a great release! Batch processing for pulp has been routinely wish-listed, begged for, and longed for for as long as I've been here and probably since the beginning! But that's not the only reason to celebrate. There are some un-noted improvements as well! Can you find the un-noted improvements? Please report the un-noted improvements that you've encountered in this thread and celebrate a great release! **** I'll start: Fleet Flute no longer remains in-hand after using [Jump] to terminate music!
Huzzah *Spoon toasts while reminiscing about when one used to haul thousands of books to create those rifting scrolls*
I totally agree with you. Even though my decks rarely change, for some reason I just can't get muscle memory on skill cool downs, and the result is a lot of unnecessary button smashing, trying to catch the timing. I find it very unusual that I cannot after 9 months develop muscle memory for the cool downs. I don't have this problem in any other game. The consequence of this button smashing is unnecessary discomfort and repetitive strain for our poor wrists and hands. I hope your suggestion can be implemented
The reason for this is that the lock times are different for each skill and that lock time varies with the glyph heat, so it's pretty much impossible to develop any kind of timing.
I dislike how you can't do two things at once. You can't charge a glyph and stack at the same time. You can't hold down the charge key in preparation, while waiting for the previous attack to finish. You have to wait for it to reset, THEN push the key. If you were pushing it first, too bad so sad! It'll do nothing. To be very clear on that, what I mean is if I can't start charging the glyph in slot 5 yet, I would still like to be able to hold it down. I'm ready, that's what I'm doing next, let me put my finger there. But no, if I try that, I have to now remove my finger and push the button again, because reasons.