PVP only mode

Discussion in 'General Discussion' started by reesian, Mar 26, 2016.

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  1. agra

    agra Avatar

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    I bet there's at least one aspect of World of Warcraft that a few people want... the money it's made and success it's enjoyed for over 11 years. ;)
     
  2. reesian

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    Success? WoW had it. Go play another game if you want success!

    edit: this was a joke. I think this game will be successful as long as the new community players are ridiculed and chased off.
     
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  3. Weins201

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    LMAO one that is not correct and two o e is a minor function of an item, the other is a BASE game functionality change , PvE / PvP they are not going to cater one to the other with any more separation they actually want more integration, NOT separation.\

    You do understand that you are just beating a dead horse since it is clear from the consensus that you are in the minority here, and this is just going nowhere, Peace out, hope you find a game you like.
     
  4. reesian

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    What isn't correct?
     
  5. Curt

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    If thinking extreme how would shroud of the Avatar hold out if got as many players as world of warcraft?
    With only one server i belive would be tricky to get some unique name.
    And what would happen with housing?

    As far PvE vs PvE i checked one site and on it seems like proportions existing players is 2:1 in favor of PvE
     
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  6. Womby

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    Commercial suicide.
     
  7. Smalls

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    Moderate this so it stays off my whats new list.. @ work don't have time to read through a bunch of bickering..
     
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  8. reesian

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    2:1 in favor in PvE sounds right. So 33% in favor of PVP is my argument of a "huge chunk." I'm sure if Shroud got as popular as WoW, there would have to be some serious restructuring to do.
     
  9. Womby

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    I have no problem with providing a PVP only mode that only contains people who have selected PVP only mode. It should be a lot easier to implement than Friends Only mode (given that everybody has different friends lists).
    While they're at it they could provide a PVE only mode, so nobody feels left out. Oh wait, I forgot about crafters who don't want to do PVE. We need a Crafters Only mode too. Hmm. Some people just like to socialise, and are not really into crafting. Maybe we should add a Social Butterfly only mode. There. That should cover it. /s
     
    Last edited: Mar 28, 2016
  10. Last Trinsic Defender

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    Reading some postings here I come to the conclusion that some want a personal playground with only a few players as infinite property. That's not how modern mmos work. The intention has to be to attract more and more players who are willing to fund the idea and get developers to improve the world. I hope that SotA gets popular as WoW - right now I fear Porta isn't as good in developing a popular game as Blizzard. But hey .. let's time show us, that I'm wrong.
     
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  11. reesian

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    Nice strawman.
     
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  12. reesian

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    So... it's 3 pages later. There isn't any real reason not to let the first line of separation that is going to happen in game anyway be a player choice other than "that's how it is, deal with it," fallacy ridden arguments, and "Darkstarr said it, look it up. I'm not going to though." I'm not even into PVP that much. I am into playing with like minded people, though. If I have an option to pick a RP mode within the world, where others RP and are making the world exactly like I prefer, great. Otherwise, when "XXxxHaxxoraurusxxXX" runs by screaming "I LIKE APPLES DSJLKFJLS:KDFJL:SDFJLKSDFJ", I'll wish for it. The technology is there. The game will separate people into groups anyway. Why not cater to RPer and PVPs? It will improve their game tremendously. There will still be a "normal" mode. Good day to all that aren't drinking the Kool-Aid.
     
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  13. Smalls

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    You want pvp, come find me, im perma flagged and have been since I was level 22..Hell exploit the system friend me and teleport to me every time I log in, ill give you all the pvp you want. It has been said this is NOT a pvp game. It will never be a PVP game. It offers for those who like to dabble in it the ability to do so. if that isn't good enough for you I don't know what your looking for but you aren't going to find it here.
     
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  14. Earl Atogrim von Draken

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    Proof or it didn't happen.
     
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  15. smack

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    For one, he's correct about the way property lot types were created initially. Village lots were tied to villages, town lots to towns, and city lots to cities. That was pitched during the KS, but they've changed that so they can be placed anywhere. Also, they've made 180 reversals on core mechanics before: initially it was only card combat, then they added the standard hotbar, then they made that the default, and then they allowed you to assign where cards were dealt so that portion isn't even random, and then they even allowed making combos using locked cards which they never intended initially. Likewise, we switched to an entirely use-based skill system and that was an absolutely huge change to a very core mechanic. Need I go on? To quote Starr: "the only constant is change". There may be some immutable things right now, but everything is fair game to change. Everything.

    Now in regards to the OP: we already know there are currently no intentions of creating a separate physical server to split the player base (and the OP wasn't even asking for a physical split either). Instead, they've gone the "mode" route by using the selective multiplayer logic for how instances are created and chosen for you. Thus, we have SPO (complete filter) and FPO (party-only filter) -- yet they all exist in the same persistent world. The request for a PvP mode is a legitimate one, but I doubt they're going to create one.

    That said, I ultimately think they will allow some sort of control over the selective multiplayer logic, which is largely undefined and untested. Once the persistent online population grows and there are always multiple instances of most popular scenes, I think we will find problems with how this logic functions, especially in regards to PvP. While not creating a PvP mode, they might allow us to set that as the overriding criteria in the logic, which effectively may serve the purpose of the OP. But again, we don't have any insight into the logic and it may already be doing this, but still, there are problems I won't go into here as that deserves its own selective multiplayer logic discussion thread (although related).
     
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  16. reesian

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    That's crazy. On the Kickstarter campaign page it says "Meaningful PVP." I take "dabble" as meaningless. You seem to be another person who sees either the word "WoW" or "PvP" and instantly block off any type of reasoning and thought process. "I like long walks on the beach, cuddling, and burning books."
     
  17. reesian

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    Thank you Smack for the ability to understand the concept of what I'm saying. This was never pro-pvp. It was pro-choose-your-own-adventure. Even if you agree/don't agree, the fact that you understood and responded with thoughtful reasoning has brought back my sanity.
     
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  18. Odyssey2001

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    Actually probably very well, right now we are seeing only 1 small part of the plan. I think I remember hearing the plan was actually is far bigger though it would ( depending on funds/players ) There will be no problem at all with housing.. and servers will be added as needed..
     
    Last edited: Mar 29, 2016
  19. Odyssey2001

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    Actually ("Demons Souls" "Dark Souls") was a hit and one of its loved features/game aspects was the none forgiving game play style that made you feel that you really accomplished something when you did manage to get to the next level.

    Though I did mention that Sota not be perhaps that Hard but I would like it to have a lot more penalty ( And reward and enticement ) than now..
     
  20. Earl Atogrim von Draken

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    And I know from somebody that saw somebody that knows a caterer who works for a friend of a friend of LB.... -.-

    Well on that I can agree 1000%
     
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