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the way to handle recipe drops ingame using salvage

Discussion in 'Release 44 Feedback Forum' started by nonaware, Aug 13, 2017.

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  1. nonaware

    nonaware Avatar

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    so I will be honest I really don't know what and which, or which and what repices were removed for the most part I have all I need component wise although I did search all over for a heavy rustic chair one on stream today...

    we have 3 main types of humanoid creatures melee, archer and mage.

    each of these 3 archetypes should have a %chance to drop items of the corresponding type. plate/chain, leather, or cloth. these armor drops would be salvaged to drop recipes. the base components would be rather common, the rarer supple bronze would be rarer, while the completed item would be rarest.

    this could easily apply to all things but it would take lots of effort and dev time I admit, but I think it would be a much better way to handle than random drops. as there would be a direction in which a person would focus and rules to follow to achieve the goal/item. and would be much easier long term system for introducing new weapon armor component recipies ect.

    don't know long day. srry for spam... didn't proof read so...
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    heavy rustic chair is reteachable/discoverable.
     
  3. liz_the_wiz

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    interestingly i had 3 recipies drop today. none of which were reteachable.. which was rather disappointing
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    if they're reteachable, they're discoverable. why would they need to be a drop?
     
  5. liz_the_wiz

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    Lots of the stuff i purchased before the recipie changed were reteachable but not guessable eg knowing what you needed didnt work
     
  6. StrangerDiamond

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    Makes sense guys... everyone knows dragons stash gems, gold and... recipes :p
     
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