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[Known] New colors for AoE placement are unfair for Fire (see pics), orange too close to red

Discussion in 'Combat, Skills, & Magic' started by Filter Bubble Algorithm, Oct 19, 2017.

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  1. Filter Bubble Algorithm

    Filter Bubble Algorithm Avatar

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    10/19/2017 11:31 AM
    Title: New colors for AoE placement are unfair for Fire (see pics)
    [​IMG]
    One on the right is a good placement and one of the left is a failed placement. Cannot tell difference when shooting at a wall or surface that isnt flat to ground. When compared to other school, its pretty unfair disadvantage.

    here is ice field, cant easily tell....
    [​IMG]


    and moonbeams:
    [​IMG]
    Reproduction Rate:-
    Blocker? no but yes
    Details: the new colors for fail/success of AoE placement are detrimental to fire users, can barely tell difference
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz (4) System RAM: 8055
    GPU: NVIDIA GeForce GTX 960M GPU RAM: 2019
    SotA.EarlyAccess.QA.Win.64.572.Date.10.18.17
    Area: POT_forest_metropolis_01_template/Whyte Roc
    Area Display Name: Whyte Roc
    Loc: (84.6, 38.0, 150.2)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfFdoeXRlIFJvY3woODQuNTkyLCAzOCwgMTUwLjE1OCl8KDAsIDAuMTM5LCAwLCAwLjk5KXwxNi4wMjY0N3wxNi43NjQwM3w2LjU3NzUzMg==
     
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  2. Lexie

    Lexie Bear Queen Emeritus

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    You make a very compelling argument. Thank you. We shall re-look this one over.
    @Filter Bubble Algorithm
     
  3. Filter Bubble Algorithm

    Filter Bubble Algorithm Avatar

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    @Lexie
    maybe letting them know that simply changing the shape of a failed placement to a big 'X' would solve this issue and make the colors inconsequential
     
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