All, Is it just me, or are the shadows quite a lot better looking in R57 ? I feel like there's something subtle that's improved over even R56 with the lighting.
It looks better in a lot of ways. Hard to isolate, but I can see it on mirrors, in the grass on the world map, on the shadows.
It's like that it's sharper or something, you're right. the reflection quality is better. Unless it's placebo ?
all I know, I don't like how my Chars face looks like it has dirt on it …. not sure if it from the lighting, shadows, don't know, but she looks like her face is dirty...
They started using some shaders. Unity is very efficient when it comes to shaders and it takes less resources than for example Unreal Engine. I think they could do even more with shaders, but it's good start!
I've seen improvements, radical ones over the 50's releases. I've posted a few when I was awestruck. I have however not seen anything obvious this release (R57) and considering the normal degradation of screenshots, I have definitely not seen anything like the quality of the shots posted just above this post. It would be good to know what capture method was used, I use vanilla Imjur which is as we all know an awesome program. I am wondering whether SOTA has moved beyond my current graphics card's maximum capabilities in recent releases as those shots are sublime, colours are much deeper and richer than I get from my rig.
Well, what's your graphics card ? The main factors making the game look better are whether you can turn everything on, and play at high resolutions. I'm on a Radeon 580 with 8GB of GDDR5 and my game looks much like the shots above. I play at 1440p (I can almost play at 2880p - 5k now--- which is a testament to how much they've improved things without remembering to turn my graphics down - we have a bug where we don't save the resolution on macs - I wish they'd fix this) Another setting that makes things look better is the saturation slider - no new card needed for that.
That card is about 5 years old, which is about 50 years in Graphics Card years. Might be time to get a new 107o Remember - Nvidia told us we'd have "Cinematic Rendering" with the Geforce FX Series 15 years ago - they lie about the capabilities of these cards
I'm on a GTX960 (4Gig) and I definitely noticed sharper images with this release. Well, to be precise, I'm on dual 960s (NOT SLi'ed though... one is dedicated to the central monitor and gaming, the other to the off monitors). I also have the Radeon 580 8gig running, but it's mining Monero, not doing graphics stuffs.
For mine, straight up print screen to MSPaint 'cos I'm too lazy to have a proper screenshot program, then straight upload to Imgur, that's it. Settings are set to Best, shadows set to Maximum, Reflections Quality Medium, Highlight Strength is set to full and I have everything ticked (apart from peripheral lights) and I'm using an old monitor at the moment, so I'm limited to 1680 x 1050. Machine Specs: CPU: Core i7-5820K @ 3.3Ghz GFX: nVidia GTX 980 w/ 4Gb GDDR5 RAM: 16Gb DDR4 Video drivers are stock nVidia 391.01 from Feb. 2018. Global settings on my GFX card have Ambient Occusion set to Quality and Anisotropic Filtering set to 16x if that makes a difference... Antialiasing Gamma correction is also on.
Graphics have indeed improved a lot, I love the god rays in R57. Shadows, lights and fog renderings are pretty awesome.
Yes, Graphics improved with R56 and alot with this R57. Great! All looks better now User Specs: OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 16335 GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6052
I also like the grafics improvements a lost! Playing in 3440 x 1440 here since the start ... now i am finaly able to play at full details Specs: OS: Windows 10 CPU: Intel Core i7 4790k GPU: Nvidia GTX Titian Black Ram: 32 Gb