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The rise shaft does not work with the rise shaft w/spawns blueprint

Discussion in 'Player Made Dungeons' started by Xee, Oct 17, 2019.

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  1. Xee

    Xee Bug Hunter

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    10/17/2019 09:31
    Title: The rise shaft does not work with the rise shaft w/spawns blueprint
    Reproduction Rate: 100%
    Blocker? Yes
    Details: The rise shaft does not work with the rise shaft w/spawns blueprint
    Steps to Reproduce: I have the recipe and the blueprint however the blueprint is not valid with the recipe.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16) System RAM: 40761
    GPU: NVIDIA GeForce RTX 2060 GPU RAM: 5980
    SotA.Win.64.1051.Date.10.11.19
    Area: POT_forest_metropolis_01c_template/Silverdale Market
    Area Display Name: Silverdale Market
    Loc: (60.3, 38.1, 233.1)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxY190ZW1wbGF0ZXxTaWx2ZXJkYWxlIE1hcmtldHwoNjAuMzQ2LCAzOC4wOTUsIDIzMy4xMTYpfCgwLCAwLjg5OSwgMCwgMC40MzgpfDQ4OS4yMzY5fDE1LjY5MDA5fDIuNTM1NDM=

    [​IMG]
     
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  2. Blake47

    Blake47 Avatar

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    I constructed The Rise Shaft with Spawns using the appropriate recipe and blueprint. However there are no spawns.
    Is this because it it not “Live “ yet or do I need to supply the spawns ? Will a totem be needed to add spawns or will this room be enabled at a later release ?
     
  3. Xee

    Xee Bug Hunter

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    the blueprint I had was bugged ATOS fixed for me and mentioned there is a fix in the new release patch.

    As to with Spawns you need a totem for all dungeon rooms with spawns.
     
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